Fri, 19 Apr 2024 22:28:29 +0200
replaces broken font cache with improved cache - fixes #387
universe@3 | 1 | /* |
universe@3 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@3 | 3 | * Copyright 2023 Mike Becker. All rights reserved. |
universe@3 | 4 | * |
universe@3 | 5 | * Redistribution and use in source and binary forms, with or without |
universe@3 | 6 | * modification, are permitted provided that the following conditions are met: |
universe@3 | 7 | * |
universe@3 | 8 | * 1. Redistributions of source code must retain the above copyright |
universe@3 | 9 | * notice, this list of conditions and the following disclaimer. |
universe@3 | 10 | * |
universe@3 | 11 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@3 | 12 | * notice, this list of conditions and the following disclaimer in the |
universe@3 | 13 | * documentation and/or other materials provided with the distribution. |
universe@3 | 14 | * |
universe@3 | 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@3 | 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@3 | 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@3 | 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@3 | 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@3 | 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@3 | 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@3 | 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@3 | 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@3 | 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@3 | 25 | * POSSIBILITY OF SUCH DAMAGE. |
universe@3 | 26 | */ |
universe@3 | 27 | |
universe@11 | 28 | #ifndef ASCENSION_FONT_H |
universe@11 | 29 | #define ASCENSION_FONT_H |
universe@3 | 30 | |
universe@11 | 31 | #include <SDL2/SDL_ttf.h> |
universe@11 | 32 | |
universe@11 | 33 | enum AscFontStyle { |
universe@11 | 34 | ASC_FONT_REGULAR, |
universe@11 | 35 | ASC_FONT_BOLD, |
universe@11 | 36 | ASC_FONT_ITALIC, |
universe@11 | 37 | ASC_FONT_BOLD_ITALIC, |
universe@11 | 38 | }; |
universe@4 | 39 | |
universe@11 | 40 | typedef struct AscFont { |
universe@11 | 41 | /** |
universe@11 | 42 | * Style of the font. |
universe@11 | 43 | */ |
universe@11 | 44 | enum AscFontStyle style; |
universe@11 | 45 | /** |
universe@11 | 46 | * Point size. |
universe@11 | 47 | */ |
universe@11 | 48 | int size; |
universe@11 | 49 | } AscFont; |
universe@4 | 50 | |
universe@4 | 51 | /** |
universe@65 | 52 | * Activates a font with the given style and size. |
universe@4 | 53 | * |
universe@65 | 54 | * The font is cached and activated faster the next time you call this |
universe@11 | 55 | * function with the same arguments. However, when you reach the maximum |
universe@11 | 56 | * number of fonts, the cache is completely cleared and rebuilt. |
universe@4 | 57 | * |
universe@11 | 58 | * That means in general, that you should not be using too many fonts of |
universe@65 | 59 | * different sizes at the same time. |
universe@11 | 60 | * |
universe@11 | 61 | * @param style the style |
universe@11 | 62 | * @param size the point size |
universe@4 | 63 | */ |
universe@65 | 64 | void asc_font(enum AscFontStyle style, int size); |
universe@3 | 65 | |
universe@66 | 66 | /** |
universe@66 | 67 | * Loads the specified font. |
universe@66 | 68 | * |
universe@66 | 69 | * Loaded fonts are kept within a font cache and returned faster |
universe@66 | 70 | * on the next invocation. |
universe@66 | 71 | * |
universe@66 | 72 | * You will almost never need to use this function on your own. |
universe@66 | 73 | * Ascension UI elements are loading the required fonts for you. |
universe@66 | 74 | * |
universe@66 | 75 | * @param font the font description |
universe@66 | 76 | * @return a pointer to the SDL TTF font handle, or \c NULL on error |
universe@66 | 77 | */ |
universe@66 | 78 | TTF_Font *asc_font_load(AscFont font); |
universe@66 | 79 | |
universe@11 | 80 | #endif //ASCENSION_FONT_H |