Tue, 29 Oct 2024 18:15:06 +0100
use cx_array_add() instead of reimplementing the magic
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\tests\test_allocator.c" /> <ClCompile Include="..\..\tests\test_buffer.c" /> <ClCompile Include="..\..\tests\test_compare.c" /> <ClCompile Include="..\..\tests\test_hash_key.c" /> <ClCompile Include="..\..\tests\test_hash_map.c" /> <ClCompile Include="..\..\tests\test_iterator.c" /> <ClCompile Include="..\..\tests\test_json.c" /> <ClCompile Include="..\..\tests\test_list.c" /> <ClCompile Include="..\..\tests\test_mempool.c" /> <ClCompile Include="..\..\tests\test_printf.c" /> <ClCompile Include="..\..\tests\test_properties.c" /> <ClCompile Include="..\..\tests\test_string.c" /> <ClCompile Include="..\..\tests\test_tree.c" /> <ClCompile Include="..\..\tests\test_utils.c" /> <ClCompile Include="..\..\tests\ucxtest.c" /> <ClCompile Include="..\..\tests\util_allocator.c" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\tests\util_allocator.h" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\libucx\libucx.vcxproj"> <Project>{a7ee56a3-0bad-4cab-9354-7fae2a65e276}</Project> </ProjectReference> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>17.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{56337f37-5298-49c4-b4d4-b43c1b2900f0}</ProjectGuid> <RootNamespace>ucxtest</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir> <IntDir>build\$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir> <IntDir>build\$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir> <IntDir>build\$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir> <IntDir>build\$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard_C>stdc17</LanguageStandard_C> <AdditionalIncludeDirectories>$(SolutionDir)..\src\</AdditionalIncludeDirectories> <CompileAs>CompileAsC</CompileAs> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(OutputPath)</AdditionalLibraryDirectories> <AdditionalDependencies>libucx.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard_C>stdc17</LanguageStandard_C> <AdditionalIncludeDirectories>$(SolutionDir)..\src\</AdditionalIncludeDirectories> <CompileAs>CompileAsC</CompileAs> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(OutputPath)</AdditionalLibraryDirectories> <AdditionalDependencies>libucx.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard_C>stdc17</LanguageStandard_C> <AdditionalIncludeDirectories>$(SolutionDir)..\src\</AdditionalIncludeDirectories> <CompileAs>CompileAsC</CompileAs> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(OutputPath)</AdditionalLibraryDirectories> <AdditionalDependencies>libucx.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard_C>stdc17</LanguageStandard_C> <AdditionalIncludeDirectories>$(SolutionDir)..\src\</AdditionalIncludeDirectories> <CompileAs>CompileAsC</CompileAs> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(OutputPath)</AdditionalLibraryDirectories> <AdditionalDependencies>libucx.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>