Tue, 04 Oct 2022 19:25:07 +0200
fix over-optimization of strstr
1. it's actually less performant to frequently read bytes
from an array instead of using the native word length
2. the SBO buffer should be local and not static to allow
multi-threading usage
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2021 Mike Becker, Olaf Wintermann All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * \file tree.h * \brief Interface for tree implementations. * \author Olaf Wintermann * \author Mike Becker * \version 3.0 * \copyright 2-Clause BSD License */ #ifndef UCX_TREE_H #define UCX_TREE_H #include "common.h" #include "allocator.h" #ifdef __cplusplus extern "C" { #endif /** * Adds a sibling to the current tree node. * * In case your struct does not have a \p prev or a \p parent pointer, * specify a negative location. The location of the \p next pointer is * mandatory. * * \attention Do not use this function to add siblings in a tree where the * nodes store a pointer to the last sibling because that would not be modified by this function. * * \remark If yo do not provide a location to the parent pointer, a call to this function is * effectively the same as a call to cx_linked_list_add(). * * @param node a pointer to the node * @param loc_prev the location of a \c prev pointer within your node struct * @param loc_next the location of a \c next pointer within your node struct * @param loc_parent the location of a \c parent pointer within your node struct * @param new_node the new node that shall be added as a sibling */ void cx_tree_add_sibling(void *node, ptrdiff_t loc_prev, ptrdiff_t loc_next, ptrdiff_t loc_parent, void *new_node) __attribute__((__nonnull__)); /** * Adds a node to the list of children. * * \par Example with a full structure * A full tree node structure may look like this: * \code * typedef struct MyTreeNode MyTreeNode; * struct MyTreeNode { * MyTreeNode* parent; * MyTreeNode* first_child; * MyTreeNode* last_child; * MyTreeNode* prev_sibling; * MyTreeNode* next_sibling; * // ...contents... * } * \endcode * Adding a new child to a node with the above structure can be performed with the following call: * \code * MyTreeNode *node, *child; // given * cx_tree_add_child(&node->first_child, &node->last_child, * offsetof(MyTreeNode, prev_sibling), offsetof(MyTreeNode, next_sibling), * child, offsetof(MyTreeNode, parent), node); * \endcode * * \par Example with a reduced structure * The minimal reasonable structure with parent pointer looks like this: * \code * typedef struct MyTreeNode MyTreeNode; * struct MyTreeNode { * MyTreeNode* parent; * MyTreeNode* children; * MyTreeNode* next_sibling; * // ...contents... * } * \endcode * This simplifies the function call to: * \code * MyTreeNode *node, *child; // given * cx_tree_add_child(&node->children, NULL, -1, offsetof(MyTreeNode, next_sibling), * child, offsetof(MyTreeNode, parent), node); * \endcode * * \remark If your tree structure does not possess a parent pointer, a call to this function is * effectively the same as a call to cx_linked_list_add(). * * @param children_begin a pointer to the begin node pointer (if your list has one) * @param children_end a pointer to the end node pointer (if your list has one) * @param loc_prev the location of a \c prev pointer within your node struct * @param loc_next the location of a \c next pointer within your node struct * @param new_node a pointer to the node that shall be appended * @param loc_parent the location of a \c parent pointer within your node struct * @param parent the parent node */ void cx_tree_add_child(void **children_begin, void **children_end, ptrdiff_t loc_prev, ptrdiff_t loc_next, void *new_node, ptrdiff_t loc_parent, void *parent) __attribute__((__nonnull__ (5))); #ifdef __cplusplus } /* extern "C" */ #endif #endif /* UCX_TREE_H */