Fri, 12 Aug 2022 16:47:11 +0200
remove unused variable (return immediately)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2021 Mike Becker, Olaf Wintermann All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * \file tree.h * \brief Interface for tree implementations. * \author Olaf Wintermann * \author Mike Becker * \version 3.0 * \copyright 2-Clause BSD License */ #ifndef UCX_TREE_H #define UCX_TREE_H #include "common.h" #include "allocator.h" #ifdef __cplusplus extern "C" { #endif /** * Adds a sibling to the current tree node. * * In case your struct does not have a \p prev or a \p parent pointer, * specify a negative location. The location of the \p next pointer is * mandatory. * * \attention Do not use this function to add siblings in a tree where the * nodes store a pointer to the last sibling because that would not be modified by this function. * * \remark If yo do not provide a location to the parent pointer, a call to this function is * effectively the same as a call to cx_linked_list_add(). * * @param node a pointer to the node * @param loc_prev the location of a \c prev pointer within your node struct * @param loc_next the location of a \c next pointer within your node struct * @param loc_parent the location of a \c parent pointer within your node struct * @param new_node the new node that shall be added as a sibling */ void cx_tree_add_sibling(void *node, ptrdiff_t loc_prev, ptrdiff_t loc_next, ptrdiff_t loc_parent, void *new_node) __attribute__((__nonnull__)); /** * Adds a node to the list of children. * * \par Example with a full structure * A full tree node structure may look like this: * \code * typedef struct MyTreeNode MyTreeNode; * struct MyTreeNode { * MyTreeNode* parent; * MyTreeNode* first_child; * MyTreeNode* last_child; * MyTreeNode* prev_sibling; * MyTreeNode* next_sibling; * // ...contents... * } * \endcode * Adding a new child to a node with the above structure can be performed with the following call: * \code * MyTreeNode *node, *child; // given * cx_tree_add_child(&node->first_child, &node->last_child, * offsetof(MyTreeNode, prev_sibling), offsetof(MyTreeNode, next_sibling), * child, offsetof(MyTreeNode, parent), node); * \endcode * * \par Example with a reduced structure * The minimal reasonable structure with parent pointer looks like this: * \code * typedef struct MyTreeNode MyTreeNode; * struct MyTreeNode { * MyTreeNode* parent; * MyTreeNode* children; * MyTreeNode* next_sibling; * // ...contents... * } * \endcode * This simplifies the function call to: * \code * MyTreeNode *node, *child; // given * cx_tree_add_child(&node->children, NULL, -1, offsetof(MyTreeNode, next_sibling), * child, offsetof(MyTreeNode, parent), node); * \endcode * * \remark If your tree structure does not possess a parent pointer, a call to this function is * effectively the same as a call to cx_linked_list_add(). * * @param children_begin a pointer to the begin node pointer (if your list has one) * @param children_end a pointer to the end node pointer (if your list has one) * @param loc_prev the location of a \c prev pointer within your node struct * @param loc_next the location of a \c next pointer within your node struct * @param new_node a pointer to the node that shall be appended * @param loc_parent the location of a \c parent pointer within your node struct * @param parent the parent node */ void cx_tree_add_child(void **children_begin, void **children_end, ptrdiff_t loc_prev, ptrdiff_t loc_next, void *new_node, ptrdiff_t loc_parent, void *parent) __attribute__((__nonnull__ (5))); #ifdef __cplusplus } /* extern "C" */ #endif #endif /* UCX_TREE_H */