msvc/libucx/libucx.vcxproj

Thu, 31 Oct 2024 17:53:55 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 31 Oct 2024 17:53:55 +0100
changeset 963
2f601274bbac
parent 952
dc53362bc5a7
child 971
cc204fc56c9c
permissions
-rw-r--r--

add reallocarray() like functions - resolves #468

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\src\cx\allocator.h" />
    <ClInclude Include="..\..\src\cx\array_list.h" />
    <ClInclude Include="..\..\src\cx\buffer.h" />
    <ClInclude Include="..\..\src\cx\collection.h" />
    <ClInclude Include="..\..\src\cx\common.h" />
    <ClInclude Include="..\..\src\cx\compare.h" />
    <ClInclude Include="..\..\src\cx\hash_key.h" />
    <ClInclude Include="..\..\src\cx\hash_map.h" />
    <ClInclude Include="..\..\src\cx\iterator.h" />
    <ClInclude Include="..\..\src\cx\json.h" />
    <ClInclude Include="..\..\src\cx\linked_list.h" />
    <ClInclude Include="..\..\src\cx\list.h" />
    <ClInclude Include="..\..\src\cx\map.h" />
    <ClInclude Include="..\..\src\cx\mempool.h" />
    <ClInclude Include="..\..\src\cx\printf.h" />
    <ClInclude Include="..\..\src\cx\properties.h" />
    <ClInclude Include="..\..\src\cx\string.h" />
    <ClInclude Include="..\..\src\cx\test.h" />
    <ClInclude Include="..\..\src\cx\tree.h" />
    <ClInclude Include="..\..\src\cx\utils.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\allocator.c" />
    <ClCompile Include="..\..\src\array_list.c" />
    <ClCompile Include="..\..\src\buffer.c" />
    <ClCompile Include="..\..\src\compare.c" />
    <ClCompile Include="..\..\src\hash_key.c" />
    <ClCompile Include="..\..\src\hash_map.c" />
    <ClCompile Include="..\..\src\iterator.c" />
    <ClCompile Include="..\..\src\json.c" />
    <ClCompile Include="..\..\src\linked_list.c" />
    <ClCompile Include="..\..\src\list.c" />
    <ClCompile Include="..\..\src\map.c" />
    <ClCompile Include="..\..\src\mempool.c" />
    <ClCompile Include="..\..\src\printf.c" />
    <ClCompile Include="..\..\src\properties.c" />
    <ClCompile Include="..\..\src\string.c" />
    <ClCompile Include="..\..\src\tree.c" />
    <ClCompile Include="..\..\src\utils.c" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>17.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{a7ee56a3-0bad-4cab-9354-7fae2a65e276}</ProjectGuid>
    <RootNamespace>libucx</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IntDir>build\$(Platform)\$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IntDir>build\$(Platform)\$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IntDir>build\$(Platform)\$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IntDir>build\$(Platform)\$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <LanguageStandard_C>stdc17</LanguageStandard_C>
      <CompileAs>CompileAsC</CompileAs>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>
      </SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Lib>
      <AdditionalDependencies>
      </AdditionalDependencies>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <LanguageStandard_C>stdc17</LanguageStandard_C>
      <CompileAs>CompileAsC</CompileAs>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>
      </SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Lib>
      <AdditionalDependencies>
      </AdditionalDependencies>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <LanguageStandard_C>stdc17</LanguageStandard_C>
      <CompileAs>CompileAsC</CompileAs>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>
      </SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Lib>
      <AdditionalDependencies>
      </AdditionalDependencies>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <LanguageStandard_C>stdc17</LanguageStandard_C>
      <CompileAs>CompileAsC</CompileAs>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>
      </SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Lib>
      <AdditionalDependencies>
      </AdditionalDependencies>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
    </Lib>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>

mercurial