Sun, 15 Dec 2024 16:10:19 +0100
add szmul.c to msvc project
It was previously missing because it was conditionally included.
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2021 Mike Becker, Olaf Wintermann All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * \file hash_map.h * \brief Hash map implementation. * \author Mike Becker * \author Olaf Wintermann * \copyright 2-Clause BSD License */ #ifndef UCX_HASH_MAP_H #define UCX_HASH_MAP_H #include "map.h" #ifdef __cplusplus extern "C" { #endif /** Internal structure for an element of a hash map. */ struct cx_hash_map_element_s; /** * Internal structure for a hash map. */ struct cx_hash_map_s { /** * Base structure for maps. */ struct cx_map_s base; /** * The buckets of this map, each containing a linked list of elements. */ struct cx_hash_map_element_s **buckets; /** * The number of buckets. */ size_t bucket_count; }; /** * Creates a new hash map with the specified number of buckets. * * If \p buckets is zero, an implementation defined default will be used. * * If \p elem_size is CX_STORE_POINTERS, the created map will be created as if * cxMapStorePointers() was called immediately after creation. * * @note Iterators provided by this hash map implementation provide the remove operation. * The index value of an iterator is incremented when the iterator advanced without removal. * In other words, when the iterator is finished, \c index==size . * * @param allocator the allocator to use * (if \c NULL, a default stdlib allocator will be used) * @param itemsize the size of one element * @param buckets the initial number of buckets in this hash map * @return a pointer to the new hash map */ cx_attr_nodiscard cx_attr_malloc cx_attr_dealloc(cxMapFree, 1) CxMap *cxHashMapCreate( const CxAllocator *allocator, size_t itemsize, size_t buckets ); /** * Creates a new hash map with a default number of buckets. * * If \p elem_size is CX_STORE_POINTERS, the created map will be created as if * cxMapStorePointers() was called immediately after creation. * * @note Iterators provided by this hash map implementation provide the remove operation. * The index value of an iterator is incremented when the iterator advanced without removal. * In other words, when the iterator is finished, \c index==size . * * @param itemsize the size of one element * @return a pointer to the new hash map */ #define cxHashMapCreateSimple(itemsize) \ cxHashMapCreate(cxDefaultAllocator, itemsize, 0) /** * Increases the number of buckets, if necessary. * * The load threshold is \c 0.75*buckets. If the element count exceeds the load * threshold, the map will be rehashed. Otherwise, no action is performed and * this function simply returns 0. * * The rehashing process ensures, that the number of buckets is at least * 2.5 times the element count. So there is enough room for additional * elements without the need of another soon rehashing. * * You can use this function after filling a map to increase access performance. * * @note If the specified map is not a hash map, the behavior is undefined. * * @param map the map to rehash * @return zero on success, non-zero if a memory allocation error occurred */ cx_attr_nonnull int cxMapRehash(CxMap *map); #ifdef __cplusplus } // extern "C" #endif #endif // UCX_HASH_MAP_H