Thu, 10 Apr 2014 11:44:55 +0200 |
Mike Becker |
reduced awesome great nanosecond precision so we can compile on OS X
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Wed, 09 Apr 2014 18:11:51 +0200 |
Mike Becker |
tried to improve colors
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Wed, 09 Apr 2014 12:07:47 +0200 |
Mike Becker |
added nonblocking read for network games + minor build system fixes
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Wed, 09 Apr 2014 11:12:04 +0200 |
Mike Becker |
implemented time control
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Wed, 09 Apr 2014 09:34:07 +0200 |
Mike Becker |
improved async input + improved build system + added time values to move struct
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Tue, 08 Apr 2014 21:13:28 +0200 |
Mike Becker |
fixed some type bugs, uninitialized memory and async input function
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Mon, 07 Apr 2014 17:39:46 +0200 |
Mike Becker |
experimental async input for single machine mode
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Mon, 07 Apr 2014 14:08:57 +0200 |
Mike Becker |
fixed checkmate and completed implementation (more testing is still advised)
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Fri, 04 Apr 2014 17:36:42 +0200 |
Mike Becker |
NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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Thu, 03 Apr 2014 16:07:04 +0200 |
Mike Becker |
moved checkmate and stalemate flags to gamestate
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Tue, 01 Apr 2014 14:04:00 +0200 |
Mike Becker |
introduced single machine mode
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Tue, 01 Apr 2014 12:30:25 +0200 |
Mike Becker |
implemented king
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