Wed, 29 Aug 2018 17:31:36 +0200 |
Mike Becker |
error message when syntactically validating a King's move into a check position is now correct
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Wed, 29 Aug 2018 17:05:40 +0200 |
Mike Becker |
verified that checkmate notation does work correctly
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Wed, 29 Aug 2018 15:12:24 +0200 |
Mike Becker |
fixes ambiguity resolver in PGN output not resolving ambiguities for diagonally attacking Knights
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Wed, 29 Aug 2018 14:01:41 +0200 |
Mike Becker |
PGN output now correctly breaks after black has also moved
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Wed, 29 Aug 2018 13:55:18 +0200 |
Mike Becker |
fixes castling not printed correctly to PGN
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Wed, 29 Aug 2018 13:45:13 +0200 |
Mike Becker |
move log has now three columns and starts scrolling after 45 moves
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Tue, 28 Aug 2018 15:56:33 +0200 |
Mike Becker |
fixes move validation working on old king's position, when the king moves
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Tue, 28 Aug 2018 15:45:44 +0200 |
Mike Becker |
fixes wrong macro expansion for is_attacked()
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Tue, 28 Aug 2018 14:37:09 +0200 |
Mike Becker |
adds error messages to PGN reader
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Tue, 28 Aug 2018 14:16:30 +0200 |
Mike Becker |
fixes inappropriate use of EXIT_ macros + adds a sample PGN file
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Tue, 28 Aug 2018 14:03:09 +0200 |
Mike Becker |
simplifies Makefiles
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Tue, 28 Aug 2018 13:45:22 +0200 |
Mike Becker |
using pkg-config in hand crafted make file
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Mon, 21 Mar 2016 20:35:58 +0100 |
Mike Becker |
fixed hypthetical bug, where the client address is not correctly retrieved by accept()
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Fri, 26 Feb 2016 11:55:42 +0100 |
Mike Becker |
updated copyright and version info
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Wed, 26 Aug 2015 14:46:42 +0200 |
Mike Becker |
implemented FEN
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Wed, 26 Aug 2015 12:59:30 +0200 |
Mike Becker |
fixed new network games starting with BLACK
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Wed, 02 Jul 2014 15:09:17 +0200 |
Mike Becker |
added program version
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Mon, 16 Jun 2014 15:41:06 +0200 |
Mike Becker |
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
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Mon, 16 Jun 2014 13:45:31 +0200 |
Mike Becker |
added pgn parser and writer (without comment support yet) + minor refactorings
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Wed, 11 Jun 2014 16:54:20 +0200 |
Mike Becker |
logging string representation of moves in short algebraic notation
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Wed, 11 Jun 2014 15:38:01 +0200 |
Mike Becker |
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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Wed, 28 May 2014 15:47:57 +0200 |
Mike Becker |
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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Thu, 17 Apr 2014 12:16:14 +0200 |
Mike Becker |
netcode is now aware of connection losses
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Thu, 17 Apr 2014 11:55:36 +0200 |
Mike Becker |
removed nonblocking sockets for causing problems and not being necessary
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