Wed, 26 Mar 2014 14:53:15 +0100 |
Mike Becker |
fixed crucial bug where both players could move at the same time + added pawn rules (TODO: en passant)
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Wed, 26 Mar 2014 14:12:59 +0100 |
Mike Becker |
completed eval_move
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Wed, 26 Mar 2014 13:16:49 +0100 |
Mike Becker |
interface for retrieving locations when using short algebraic notation
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Sat, 22 Mar 2014 18:56:52 +0100 |
Mike Becker |
added network messages for check and checkmate
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Sat, 22 Mar 2014 17:23:07 +0100 |
Mike Becker |
prepared code base for implementing rules
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Sat, 22 Mar 2014 16:25:49 +0100 |
Mike Becker |
implemented castling (without validation)
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Sat, 22 Mar 2014 16:04:02 +0100 |
Mike Becker |
implemented simple pawn movement
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Wed, 19 Mar 2014 15:36:54 +0100 |
Mike Becker |
implemented chess board and remis/surrender messages
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Wed, 19 Mar 2014 10:08:25 +0100 |
Mike Becker |
structured code
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Mon, 17 Mar 2014 15:39:36 +0100 |
Mike Becker |
separated server and client module
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Mon, 17 Mar 2014 14:35:53 +0100 |
Mike Becker |
exit hook
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Thu, 06 Mar 2014 15:03:06 +0100 |
Mike Becker |
changed UI to ncurses session + added network handshake
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Sun, 23 Feb 2014 21:03:35 +0100 |
Mike Becker |
fixed network code + added game info and transmission of game info
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Wed, 05 Feb 2014 14:07:43 +0100 |
Mike Becker |
added (single) client / server architecture
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Thu, 23 Jan 2014 14:45:34 +0100 |
Mike Becker |
init project
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