Wed, 16 Apr 2014 21:16:05 +0200 Mike Becker fixed Move struct size inconsistancy across plattforms changeset | files
Wed, 16 Apr 2014 20:32:25 +0200 Mike Becker mvwasyncgetnstr now echos EOL changeset | files
Sat, 12 Apr 2014 13:42:57 +0200 Mike Becker fixed memory underflow bug in mvwasyncgetnstr changeset | files
Thu, 10 Apr 2014 12:10:09 +0200 Mike Becker minor improvements by using macros changeset | files
Thu, 10 Apr 2014 11:44:55 +0200 Mike Becker reduced awesome great nanosecond precision so we can compile on OS X changeset | files
Wed, 09 Apr 2014 18:11:51 +0200 Mike Becker tried to improve colors changeset | files
Wed, 09 Apr 2014 12:07:47 +0200 Mike Becker added nonblocking read for network games + minor build system fixes changeset | files
Wed, 09 Apr 2014 11:12:04 +0200 Mike Becker implemented time control changeset | files
Wed, 09 Apr 2014 09:34:07 +0200 Mike Becker improved async input + improved build system + added time values to move struct changeset | files
Tue, 08 Apr 2014 21:13:28 +0200 Mike Becker fixed some type bugs, uninitialized memory and async input function changeset | files
Mon, 07 Apr 2014 17:39:46 +0200 Mike Becker experimental async input for single machine mode changeset | files
Mon, 07 Apr 2014 14:08:57 +0200 Mike Becker fixed checkmate and completed implementation (more testing is still advised) changeset | files
Fri, 04 Apr 2014 17:36:42 +0200 Mike Becker NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between changeset | files
Thu, 03 Apr 2014 16:07:04 +0200 Mike Becker moved checkmate and stalemate flags to gamestate changeset | files
Tue, 01 Apr 2014 14:04:00 +0200 Mike Becker introduced single machine mode changeset | files
Tue, 01 Apr 2014 12:30:25 +0200 Mike Becker implemented king changeset | files
(0) -16 +16 tip

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