Wed, 11 Jun 2014 15:38:01 +0200 Mike Becker added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate changeset | files
Wed, 28 May 2014 15:47:57 +0200 Mike Becker refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3) changeset | files
Thu, 17 Apr 2014 12:16:14 +0200 Mike Becker netcode is now aware of connection losses changeset | files
Thu, 17 Apr 2014 11:55:36 +0200 Mike Becker removed nonblocking sockets for causing problems and not being necessary changeset | files
Thu, 17 Apr 2014 11:41:02 +0200 Mike Becker surrender is now resign changeset | files
Wed, 16 Apr 2014 22:20:59 +0200 Mike Becker changed netcode numbers changeset | files
Wed, 16 Apr 2014 21:57:53 +0200 Mike Becker fixed bug where an invalid network response lead to an accepted move changeset | files
Wed, 16 Apr 2014 21:46:34 +0200 Mike Becker faced struct alignment problems changeset | files
Wed, 16 Apr 2014 21:16:05 +0200 Mike Becker fixed Move struct size inconsistancy across plattforms changeset | files
Wed, 16 Apr 2014 20:32:25 +0200 Mike Becker mvwasyncgetnstr now echos EOL changeset | files
Sat, 12 Apr 2014 13:42:57 +0200 Mike Becker fixed memory underflow bug in mvwasyncgetnstr changeset | files
Thu, 10 Apr 2014 12:10:09 +0200 Mike Becker minor improvements by using macros changeset | files
Thu, 10 Apr 2014 11:44:55 +0200 Mike Becker reduced awesome great nanosecond precision so we can compile on OS X changeset | files
Wed, 09 Apr 2014 18:11:51 +0200 Mike Becker tried to improve colors changeset | files
Wed, 09 Apr 2014 12:07:47 +0200 Mike Becker added nonblocking read for network games + minor build system fixes changeset | files
Wed, 09 Apr 2014 11:12:04 +0200 Mike Becker implemented time control changeset | files
(0) -16 +16 tip

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