Wed, 11 Jun 2014 15:38:01 +0200 |
Mike Becker |
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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Wed, 28 May 2014 15:47:57 +0200 |
Mike Becker |
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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Thu, 17 Apr 2014 12:16:14 +0200 |
Mike Becker |
netcode is now aware of connection losses
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Thu, 17 Apr 2014 11:55:36 +0200 |
Mike Becker |
removed nonblocking sockets for causing problems and not being necessary
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Thu, 17 Apr 2014 11:41:02 +0200 |
Mike Becker |
surrender is now resign
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Wed, 16 Apr 2014 22:20:59 +0200 |
Mike Becker |
changed netcode numbers
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Wed, 16 Apr 2014 21:57:53 +0200 |
Mike Becker |
fixed bug where an invalid network response lead to an accepted move
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Wed, 16 Apr 2014 21:46:34 +0200 |
Mike Becker |
faced struct alignment problems
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Wed, 16 Apr 2014 21:16:05 +0200 |
Mike Becker |
fixed Move struct size inconsistancy across plattforms
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Wed, 16 Apr 2014 20:32:25 +0200 |
Mike Becker |
mvwasyncgetnstr now echos EOL
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Sat, 12 Apr 2014 13:42:57 +0200 |
Mike Becker |
fixed memory underflow bug in mvwasyncgetnstr
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Thu, 10 Apr 2014 12:10:09 +0200 |
Mike Becker |
minor improvements by using macros
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Thu, 10 Apr 2014 11:44:55 +0200 |
Mike Becker |
reduced awesome great nanosecond precision so we can compile on OS X
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Wed, 09 Apr 2014 18:11:51 +0200 |
Mike Becker |
tried to improve colors
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Wed, 09 Apr 2014 12:07:47 +0200 |
Mike Becker |
added nonblocking read for network games + minor build system fixes
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Wed, 09 Apr 2014 11:12:04 +0200 |
Mike Becker |
implemented time control
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