diff -r 41bbfd4d17a3 -r 824c9522ce66 src/chess/rules.c --- a/src/chess/rules.c Mon Mar 31 14:08:00 2014 +0200 +++ b/src/chess/rules.c Mon Mar 31 15:03:25 2014 +0200 @@ -30,6 +30,30 @@ #include "rules.h" #include "chess.h" #include +#include + +void gamestate_cleanup(GameState *gamestate) { + MoveList *elem; + elem = gamestate->movelist; + while (elem) { + MoveList *cur = elem; + elem = elem->next; + free(cur); + }; +} + +static void addmove(GameState* gamestate, Move *move) { + MoveList *elem = malloc(sizeof(MoveList)); + elem->next = NULL; + elem->move = *move; + + if (gamestate->lastmove) { + gamestate->lastmove->next = elem; + gamestate->lastmove = elem; + } else { + gamestate->movelist = gamestate->lastmove = elem; + } +} char getpiecechr(uint8_t piece) { switch (piece & PIECE_MASK) { @@ -53,41 +77,34 @@ } } -/** - * Guesses the location of a piece for short algebraic notation. - * - * @param board the current state of the board - * @param move the move date to operate on - * @return status code (see rules/rules.h for the codes) - */ -static int getlocation(Board board, Move *move) { +static int getlocation(GameState *gamestate, Move *move) { uint8_t piece = move->piece & PIECE_MASK; switch (piece) { - case PAWN: return pawn_getlocation(board, move); - case ROOK: return rook_getlocation(board, move); - case KNIGHT: return knight_getlocation(board, move); - case BISHOP: return bishop_getlocation(board, move); - case QUEEN: return queen_getlocation(board, move); - case KING: return king_getlocation(board, move); + case PAWN: return pawn_getlocation(gamestate, move); + case ROOK: return rook_getlocation(gamestate, move); + case KNIGHT: return knight_getlocation(gamestate, move); + case BISHOP: return bishop_getlocation(gamestate, move); + case QUEEN: return queen_getlocation(gamestate, move); + case KING: return king_getlocation(gamestate, move); default: return INVALID_MOVE_SYNTAX; } } -void apply_move(Board board, Move *move) { +void apply_move(GameState *gamestate, Move *move) { uint8_t piece = move->piece & PIECE_MASK; uint8_t color = move->piece & COLOR_MASK; /* en passant capture */ if (move->capture && piece == PAWN && - mdst(board, move) == 0) { - board[move->fromrow][move->tofile] = 0; + mdst(gamestate->board, move) == 0) { + gamestate->board[move->fromrow][move->tofile] = 0; } /* remove old en passant threats */ for (uint8_t file = 0 ; file < 8 ; file++) { - board[3][file] &= ~ENPASSANT_THREAT; - board[4][file] &= ~ENPASSANT_THREAT; + gamestate->board[3][file] &= ~ENPASSANT_THREAT; + gamestate->board[4][file] &= ~ENPASSANT_THREAT; } /* add new en passant threat */ @@ -98,11 +115,11 @@ } /* move (and maybe capture or promote) */ - msrc(board, move) = 0; + msrc(gamestate->board, move) = 0; if (move->promotion) { - mdst(board, move) = move->promotion; + mdst(gamestate->board, move) = move->promotion; } else { - mdst(board, move) = move->piece; + mdst(gamestate->board, move) = move->piece; } /* castling */ @@ -110,16 +127,18 @@ move->fromfile == fileidx('e')) { if (move->tofile == fileidx('g')) { - board[move->torow][fileidx('h')] = 0; - board[move->torow][fileidx('f')] = color|ROOK; + gamestate->board[move->torow][fileidx('h')] = 0; + gamestate->board[move->torow][fileidx('f')] = color|ROOK; } else if (move->tofile == fileidx('c')) { - board[move->torow][fileidx('a')] = 0; - board[move->torow][fileidx('d')] = color|ROOK; + gamestate->board[move->torow][fileidx('a')] = 0; + gamestate->board[move->torow][fileidx('d')] = color|ROOK; } } + + addmove(gamestate, move); } -_Bool validate_move(Board board, Move *move) { +_Bool validate_move(GameState *gamestate, Move *move) { _Bool result; /* validate indices (don't trust opponent) */ @@ -133,38 +152,39 @@ } /* does piece exist */ - result = msrc(board, move) == move->piece; + result = msrc(gamestate->board, move) == move->piece; /* can't capture own pieces */ - if ((mdst(board, move) & COLOR_MASK) == (move->piece & COLOR_MASK)) { + if ((mdst(gamestate->board, move) & COLOR_MASK) + == (move->piece & COLOR_MASK)) { return 0; } /* validate individual rules */ switch (move->piece & PIECE_MASK) { case PAWN: - result = result && pawn_chkrules(board, move); - result = result && !pawn_isblocked(board, move); + result = result && pawn_chkrules(gamestate, move); + result = result && !pawn_isblocked(gamestate, move); break; case ROOK: result = result && rook_chkrules(move); - result = result && !rook_isblocked(board, move); + result = result && !rook_isblocked(gamestate, move); break; case KNIGHT: result = result && knight_chkrules(move); - result = result && !knight_isblocked(board, move); + result = result && !knight_isblocked(gamestate, move); break; case BISHOP: result = result && bishop_chkrules(move); - result = result && !bishop_isblocked(board, move); + result = result && !bishop_isblocked(gamestate, move); break; case QUEEN: result = result && queen_chkrules(move); - result = result && !queen_isblocked(board, move); + result = result && !queen_isblocked(gamestate, move); break; case KING: - result = result && king_chkrules(board, move); - result = result && !king_isblocked(board, move); + result = result && king_chkrules(gamestate, move); + result = result && !king_isblocked(gamestate, move); break; default: result = 0; @@ -179,7 +199,7 @@ return result; } -int eval_move(Board board, uint8_t mycolor, char *mstr, Move *move) { +int eval_move(GameState *gamestate, char *mstr, Move *move) { memset(move, 0, sizeof(Move)); move->fromfile = POS_UNSPECIFIED; move->fromrow = POS_UNSPECIFIED; @@ -201,7 +221,7 @@ if (!move->promotion) { return INVALID_MOVE_SYNTAX; } else { - move->promotion |= mycolor; + move->promotion |= gamestate->mycolor; len -= 2; mstr[len] = 0; } @@ -218,7 +238,7 @@ move->piece = KING; move->fromfile = fileidx('e'); move->tofile = fileidx('g'); - move->fromrow = move->torow = mycolor == WHITE ? 0 : 7; + move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7; } else { /* move (e.g. "Nf3") */ move->piece = getpiece(mstr[0]); @@ -254,7 +274,7 @@ move->piece = KING; move->fromfile = fileidx('e'); move->tofile = fileidx('c'); - move->fromrow = move->torow = mycolor == WHITE ? 0 : 7; + move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7; } else { move->piece = getpiece(mstr[0]); if (mstr[2] == 'x') { @@ -290,15 +310,16 @@ if (move->piece) { - if (move->piece == PAWN && move->torow == (mycolor==WHITE?7:0) + if (move->piece == PAWN + && move->torow == (gamestate->mycolor==WHITE?7:0) && !move->promotion) { return NEED_PROMOTION; } - move->piece |= mycolor; + move->piece |= gamestate->mycolor; if (move->fromfile == POS_UNSPECIFIED || move->fromrow == POS_UNSPECIFIED) { - return getlocation(board, move); + return getlocation(gamestate, move); } else { return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION; }