universe@0: # universe@0: # DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@0: # universe@55: # Copyright 2016 Mike Becker. All rights reserved. universe@0: # universe@0: # Redistribution and use in source and binary forms, with or without universe@0: # modification, are permitted provided that the following conditions are met: universe@0: # universe@0: # 1. Redistributions of source code must retain the above copyright universe@0: # notice, this list of conditions and the following disclaimer. universe@0: # universe@0: # 2. Redistributions in binary form must reproduce the above copyright universe@0: # notice, this list of conditions and the following disclaimer in the universe@0: # documentation and/or other materials provided with the distribution. universe@0: # universe@0: # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@0: # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@0: # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@0: # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@0: # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@0: # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@0: # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@0: # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@0: # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@0: # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@0: # POSSIBILITY OF SUCH DAMAGE. universe@0: # universe@0: universe@71: include ../config.mk universe@0: universe@71: SRC = main.c colors.c network.c input.c server.c client.c game.c universe@72: OBJ = $(SRC:%.c=$(BUILDDIR)/%.o) universe@0: universe@71: all: $(BUILDDIR)/terminal-chess FORCE universe@71: universe@71: $(BUILDDIR)/terminal-chess: $(OBJ) $(BUILDDIR)/libchess$(LIB_EXT) universe@71: $(CC) -o $@ $(LDFLAGS) $^ universe@71: universe@71: $(BUILDDIR)/libchess$(LIB_EXT): FORCE universe@71: cd chess; $(MAKE) universe@0: universe@72: FORCE: universe@72: universe@72: universe@72: $(BUILDDIR)/client.o: client.c terminal-chess.h network.h chess/rules.h \ universe@72: input.h game.h chess/chess.h chess/rules.h chess/pawn.h chess/rook.h \ universe@72: chess/knight.h chess/bishop.h chess/queen.h chess/king.h chess/pgn.h universe@58: $(CC) -o $@ $(CFLAGS) -c $< universe@32: universe@72: $(BUILDDIR)/colors.o: colors.c colors.h universe@72: $(CC) -o $@ $(CFLAGS) -c $< universe@72: universe@72: $(BUILDDIR)/game.o: game.c game.h chess/chess.h chess/rules.h \ universe@72: chess/pawn.h chess/rook.h chess/knight.h chess/bishop.h chess/queen.h \ universe@72: chess/king.h chess/pgn.h terminal-chess.h network.h chess/rules.h \ universe@72: input.h colors.h universe@72: $(CC) -o $@ $(CFLAGS) -c $< universe@72: universe@72: $(BUILDDIR)/input.o: input.c input.h universe@72: $(CC) -o $@ $(CFLAGS) -c $< universe@72: universe@72: $(BUILDDIR)/main.o: main.c terminal-chess.h network.h chess/rules.h \ universe@72: game.h chess/chess.h chess/rules.h chess/pawn.h chess/rook.h \ universe@72: chess/knight.h chess/bishop.h chess/queen.h chess/king.h chess/pgn.h \ universe@72: input.h colors.h universe@72: $(CC) -o $@ $(CFLAGS) -c $< universe@72: universe@72: $(BUILDDIR)/network.o: network.c network.h universe@72: $(CC) -o $@ $(CFLAGS) -c $< universe@72: universe@72: $(BUILDDIR)/server.o: server.c terminal-chess.h network.h chess/rules.h \ universe@72: game.h chess/chess.h chess/rules.h chess/pawn.h chess/rook.h \ universe@72: chess/knight.h chess/bishop.h chess/queen.h chess/king.h chess/pgn.h universe@72: $(CC) -o $@ $(CFLAGS) -c $< universe@72: