universe@10: /* universe@10: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@10: * universe@55: * Copyright 2016 Mike Becker. All rights reserved. universe@10: * universe@10: * Redistribution and use in source and binary forms, with or without universe@10: * modification, are permitted provided that the following conditions are met: universe@10: * universe@10: * 1. Redistributions of source code must retain the above copyright universe@10: * notice, this list of conditions and the following disclaimer. universe@10: * universe@10: * 2. Redistributions in binary form must reproduce the above copyright universe@10: * notice, this list of conditions and the following disclaimer in the universe@10: * documentation and/or other materials provided with the distribution. universe@10: * universe@10: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@10: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@10: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@10: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@10: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@10: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@10: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@10: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@10: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@10: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@10: * POSSIBILITY OF SUCH DAMAGE. universe@10: * universe@10: */ universe@10: universe@16: #include "rules.h" universe@10: #include "rook.h" universe@10: universe@16: _Bool rook_chkrules(Move *move) { universe@21: return move->torow == move->fromrow || move->tofile == move->fromfile; universe@21: } universe@21: universe@23: _Bool rook_isblocked(GameState *gamestate, Move *move) { universe@21: universe@21: if (move->torow == move->fromrow) { universe@21: int d = move->tofile > move->fromfile ? 1 : -1; universe@21: uint8_t f = move->fromfile; universe@21: while (f != move->tofile-d) { universe@21: f += d; universe@23: if (gamestate->board[move->fromrow][f]) { universe@21: return 1; universe@21: } universe@21: } universe@21: } else { universe@21: int d = move->torow > move->fromrow ? 1 : -1; universe@21: uint8_t r = move->fromrow; universe@21: while (r != move->torow - d) { universe@21: r += d; universe@23: if (gamestate->board[r][move->fromfile]) { universe@21: return 1; universe@21: } universe@21: } universe@21: } universe@21: universe@19: return 0; universe@10: }