universe@10: /* universe@10: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@10: * universe@55: * Copyright 2016 Mike Becker. All rights reserved. universe@10: * universe@10: * Redistribution and use in source and binary forms, with or without universe@10: * modification, are permitted provided that the following conditions are met: universe@10: * universe@10: * 1. Redistributions of source code must retain the above copyright universe@10: * notice, this list of conditions and the following disclaimer. universe@10: * universe@10: * 2. Redistributions in binary form must reproduce the above copyright universe@10: * notice, this list of conditions and the following disclaimer in the universe@10: * documentation and/or other materials provided with the distribution. universe@10: * universe@10: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@10: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@10: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@10: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@10: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@10: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@10: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@10: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@10: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@10: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@10: * POSSIBILITY OF SUCH DAMAGE. universe@10: * universe@10: */ universe@10: universe@10: #include "bishop.h" universe@16: #include "rules.h" universe@19: #include universe@10: universe@16: _Bool bishop_chkrules(Move* move) { universe@17: return abs(move->torow-move->fromrow) == abs(move->tofile-move->fromfile); universe@17: } universe@17: universe@23: _Bool bishop_isblocked(GameState *gamestate, Move *move) { universe@17: int dy = move->torow > move->fromrow ? 1 : -1; universe@17: int dx = move->tofile > move->fromfile ? 1 : -1; universe@17: universe@17: uint8_t y = move->fromrow; universe@17: uint8_t x = move->fromfile; universe@17: universe@21: while (x != move->tofile-dx && y != move->torow-dy) { universe@17: x += dx; universe@17: y += dy; universe@23: if (gamestate->board[y][x]) { universe@19: return 1; universe@17: } universe@21: } universe@17: universe@19: return 0; universe@10: }