universe@5: /* universe@5: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@5: * universe@5: * Copyright 2014 Mike Becker. All rights reserved. universe@5: * universe@5: * Redistribution and use in source and binary forms, with or without universe@5: * modification, are permitted provided that the following conditions are met: universe@5: * universe@5: * 1. Redistributions of source code must retain the above copyright universe@5: * notice, this list of conditions and the following disclaimer. universe@5: * universe@5: * 2. Redistributions in binary form must reproduce the above copyright universe@5: * notice, this list of conditions and the following disclaimer in the universe@5: * documentation and/or other materials provided with the distribution. universe@5: * universe@5: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@5: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@5: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@5: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@5: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@5: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@5: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@5: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@5: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@5: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@5: * POSSIBILITY OF SUCH DAMAGE. universe@5: * universe@5: */ universe@5: universe@5: #include "terminal-chess.h" universe@6: #include "game.h" universe@5: #include universe@5: universe@6: static int server_open(Server *server, char *port) { universe@5: printw("\nListening for client...\n"); universe@5: refresh(); universe@6: if (net_create(server, port)) { universe@34: addstr("Server creation failed"); universe@6: return 1; universe@5: } universe@5: universe@6: if (net_listen(server)) { universe@34: addstr("Listening for client failed"); universe@6: return 1; universe@5: } universe@6: universe@6: return 0; universe@6: } universe@5: universe@6: static int server_handshake(Client *client) { universe@6: net_send_code(client->fd, NETCODE_VERSION); universe@6: if (net_recieve_code(client->fd) != NETCODE_VERSION) { universe@34: addstr("Client uses an incompatible software version."); universe@6: return 1; universe@5: } universe@5: universe@5: printw("Client connected - transmitting gameinfo..."); universe@5: refresh(); universe@6: universe@6: return 0; universe@6: } universe@5: universe@6: int server_run(Settings *settings) { universe@6: Server server; universe@6: universe@6: dump_gameinfo(&(settings->gameinfo)); universe@6: universe@6: if (server_open(&server, settings->port)) { universe@6: net_destroy(&server); universe@6: return EXIT_FAILURE; universe@6: } universe@6: universe@6: if (server_handshake(server.client)) { universe@6: net_destroy(&server); universe@6: return EXIT_FAILURE; universe@6: } universe@5: universe@6: int fd = server.client->fd; universe@22: net_send_data(fd, NETCODE_GAMEINFO, universe@30: &(settings->gameinfo), sizeof(GameInfo)); universe@5: printw("\rClient connected - awaiting challenge acceptance..."); universe@5: refresh(); universe@5: int code = net_recieve_code(fd); universe@5: if (code == NETCODE_ACCEPT) { universe@5: printw("\rClient connected - challenge accepted."); universe@5: clrtoeol(); universe@6: universe@6: game_start(settings, fd); universe@5: } else if (code == NETCODE_DECLINE) { universe@5: printw("\rClient connected - challenge declined."); universe@5: clrtoeol(); universe@5: } else { universe@34: addstr("\rInvalid client response"); universe@34: clrtoeol(); universe@34: universe@6: net_destroy(&server); universe@6: return EXIT_FAILURE; universe@5: } universe@5: universe@5: net_destroy(&server); universe@6: return EXIT_SUCCESS; universe@5: }