universe@10: /* universe@10: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@10: * universe@10: * Copyright 2014 Mike Becker. All rights reserved. universe@10: * universe@10: * Redistribution and use in source and binary forms, with or without universe@10: * modification, are permitted provided that the following conditions are met: universe@10: * universe@10: * 1. Redistributions of source code must retain the above copyright universe@10: * notice, this list of conditions and the following disclaimer. universe@10: * universe@10: * 2. Redistributions in binary form must reproduce the above copyright universe@10: * notice, this list of conditions and the following disclaimer in the universe@10: * documentation and/or other materials provided with the distribution. universe@10: * universe@10: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@10: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@10: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@10: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@10: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@10: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@10: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@10: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@10: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@10: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@10: * POSSIBILITY OF SUCH DAMAGE. universe@10: * universe@10: */ universe@10: universe@16: #include "rules.h" universe@10: #include "rook.h" universe@10: universe@16: _Bool rook_chkrules(Move *move) { universe@21: return move->torow == move->fromrow || move->tofile == move->fromfile; universe@21: } universe@21: universe@23: _Bool rook_isblocked(GameState *gamestate, Move *move) { universe@21: universe@21: if (move->torow == move->fromrow) { universe@21: int d = move->tofile > move->fromfile ? 1 : -1; universe@21: uint8_t f = move->fromfile; universe@21: while (f != move->tofile-d) { universe@21: f += d; universe@23: if (gamestate->board[move->fromrow][f]) { universe@21: return 1; universe@21: } universe@21: } universe@21: } else { universe@21: int d = move->torow > move->fromrow ? 1 : -1; universe@21: uint8_t r = move->fromrow; universe@21: while (r != move->torow - d) { universe@21: r += d; universe@23: if (gamestate->board[r][move->fromfile]) { universe@21: return 1; universe@21: } universe@21: } universe@21: } universe@21: universe@19: return 0; universe@10: } universe@10: universe@23: static int rook_getloc_fixedrow(GameState *gamestate, Move *move) { universe@21: uint8_t file = POS_UNSPECIFIED; universe@21: for (uint8_t f = 0 ; f < 8 ; f++) { universe@23: if (gamestate->board[move->fromrow][f] == move->piece) { universe@21: if (file == POS_UNSPECIFIED) { universe@21: file = f; universe@21: } else { universe@21: return AMBIGUOUS_MOVE; universe@21: } universe@21: } universe@21: } universe@21: if (file == POS_UNSPECIFIED) { universe@21: return INVALID_POSITION; universe@21: } else { universe@21: move->fromfile = file; universe@21: return VALID_MOVE_SYNTAX; universe@21: } universe@21: } universe@21: universe@23: static int rook_getloc_fixedfile(GameState *gamestate, Move *move) { universe@21: uint8_t row = POS_UNSPECIFIED; universe@21: for (uint8_t r = 0 ; r < 8 ; r++) { universe@23: if (gamestate->board[r][move->fromfile] == move->piece) { universe@21: if (row == POS_UNSPECIFIED) { universe@21: row = r; universe@21: } else { universe@21: return AMBIGUOUS_MOVE; universe@21: } universe@21: } universe@21: } universe@21: if (row == POS_UNSPECIFIED) { universe@21: return INVALID_POSITION; universe@21: } else { universe@21: move->fromrow = row; universe@21: return VALID_MOVE_SYNTAX; universe@21: } universe@10: } universe@10: universe@23: int rook_getlocation(GameState *gamestate, Move *move) { universe@21: universe@21: if (move->fromfile != POS_UNSPECIFIED) { universe@21: if (move->fromfile == move->tofile) { universe@23: return rook_getloc_fixedfile(gamestate, move); universe@21: } else { universe@23: if (gamestate->board[move->torow][move->fromfile] == move->piece) { universe@21: move->fromrow = move->torow; universe@21: return VALID_MOVE_SYNTAX; universe@21: } else { universe@21: return INVALID_POSITION; universe@21: } universe@21: } universe@21: } universe@21: universe@21: if (move->fromrow != POS_UNSPECIFIED) { universe@21: if (move->fromrow == move->torow) { universe@23: return rook_getloc_fixedrow(gamestate, move); universe@21: } else { universe@23: if (gamestate->board[move->fromrow][move->tofile] == move->piece) { universe@21: move->fromfile = move->tofile; universe@21: return VALID_MOVE_SYNTAX; universe@21: } else { universe@21: return INVALID_POSITION; universe@21: } universe@21: } universe@21: } universe@21: universe@21: Move chkrowmove = *move, chkfilemove = *move; universe@21: universe@21: chkrowmove.fromrow = move->torow; universe@23: int chkrow = rook_getloc_fixedrow(gamestate, &chkrowmove); universe@21: universe@21: chkfilemove.fromfile = move->tofile; universe@23: int chkfile = rook_getloc_fixedfile(gamestate, &chkfilemove); universe@21: universe@21: if ((chkrow == VALID_MOVE_SYNTAX && chkfile == VALID_MOVE_SYNTAX) || universe@21: chkrow == AMBIGUOUS_MOVE || chkfile == AMBIGUOUS_MOVE) { universe@21: return AMBIGUOUS_MOVE; universe@21: } universe@21: universe@21: if (chkrow == VALID_MOVE_SYNTAX) { universe@21: *move = chkrowmove; universe@21: return VALID_MOVE_SYNTAX; universe@21: } universe@21: universe@21: if (chkfile == VALID_MOVE_SYNTAX) { universe@21: *move = chkfilemove; universe@21: return VALID_MOVE_SYNTAX; universe@21: } universe@21: universe@21: return INVALID_POSITION; universe@10: }