universe@6: /* universe@6: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@6: * universe@55: * Copyright 2016 Mike Becker. All rights reserved. universe@6: * universe@6: * Redistribution and use in source and binary forms, with or without universe@6: * modification, are permitted provided that the following conditions are met: universe@6: * universe@6: * 1. Redistributions of source code must retain the above copyright universe@6: * notice, this list of conditions and the following disclaimer. universe@6: * universe@6: * 2. Redistributions in binary form must reproduce the above copyright universe@6: * notice, this list of conditions and the following disclaimer in the universe@6: * documentation and/or other materials provided with the distribution. universe@6: * universe@6: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@6: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@6: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@6: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@6: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@6: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@6: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@6: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@6: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@6: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@6: * POSSIBILITY OF SUCH DAMAGE. universe@6: * universe@6: */ universe@6: universe@6: #ifndef GAME_H universe@6: #define GAME_H universe@6: universe@19: #include "chess/chess.h" universe@6: #include "terminal-chess.h" universe@6: universe@6: #ifdef __cplusplus universe@6: extern "C" { universe@6: #endif universe@6: universe@6: void game_start(Settings *settings, int opponent); universe@51: void game_continue(Settings *settings, int opponent, GameState *gamestate); universe@26: void game_start_singlemachine(Settings *settings); universe@6: universe@6: #ifdef __cplusplus universe@6: } universe@6: #endif universe@6: universe@6: #endif /* GAME_H */ universe@6: