universe@1: /* universe@1: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@1: * universe@55: * Copyright 2016 Mike Becker. All rights reserved. universe@1: * universe@1: * Redistribution and use in source and binary forms, with or without universe@1: * modification, are permitted provided that the following conditions are met: universe@1: * universe@1: * 1. Redistributions of source code must retain the above copyright universe@1: * notice, this list of conditions and the following disclaimer. universe@1: * universe@1: * 2. Redistributions in binary form must reproduce the above copyright universe@1: * notice, this list of conditions and the following disclaimer in the universe@1: * documentation and/or other materials provided with the distribution. universe@1: * universe@1: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@1: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@1: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@1: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@1: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@1: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@1: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@1: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@1: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@1: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@1: * POSSIBILITY OF SUCH DAMAGE. universe@1: * universe@1: */ universe@1: universe@1: #include universe@1: #include universe@7: #include universe@1: #include "network.h" universe@30: #include "chess/rules.h" universe@1: universe@1: #ifndef TERMINAL_CHESS_H universe@1: #define TERMINAL_CHESS_H universe@1: universe@70: #define PROGRAM_VERSION "0.9-r70" universe@52: universe@1: #ifdef __cplusplus universe@1: extern "C" { universe@1: #endif universe@7: universe@2: typedef struct { universe@30: GameInfo gameinfo; universe@1: char* port; universe@1: char* serverhost; /* NULL, if we are about to start a server */ universe@47: char* continuepgn; universe@50: char* analyzepgn; universe@26: _Bool singlemachine; universe@69: _Bool unicode; universe@1: } Settings; universe@1: universe@2: #define is_server(settings) !((settings)->serverhost) universe@1: universe@30: void dump_gameinfo(GameInfo *gameinfo); universe@51: void dump_moveinfo(GameState *gamestate); universe@5: universe@5: int server_run(Settings* settings); universe@5: int client_run(Settings* settings); universe@5: universe@1: #ifdef __cplusplus universe@1: } universe@1: #endif universe@1: universe@1: #endif /* TERMINAL_CHESS_H */ universe@1: