universe@10: /* universe@10: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@10: * universe@55: * Copyright 2016 Mike Becker. All rights reserved. universe@10: * universe@10: * Redistribution and use in source and binary forms, with or without universe@10: * modification, are permitted provided that the following conditions are met: universe@10: * universe@10: * 1. Redistributions of source code must retain the above copyright universe@10: * notice, this list of conditions and the following disclaimer. universe@10: * universe@10: * 2. Redistributions in binary form must reproduce the above copyright universe@10: * notice, this list of conditions and the following disclaimer in the universe@10: * documentation and/or other materials provided with the distribution. universe@10: * universe@10: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@10: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@10: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@10: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@10: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@10: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@10: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@10: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@10: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@10: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@10: * POSSIBILITY OF SUCH DAMAGE. universe@10: * universe@10: */ universe@10: universe@10: #include "pawn.h" universe@16: #include "rules.h" universe@10: universe@23: _Bool pawn_chkrules(GameState *gamestate, Move *move) { universe@14: int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1); universe@18: universe@18: if (move->torow == (d < 0 ? 7 : 0)) { universe@18: if (move->promotion) { universe@18: uint8_t promopiece = move->promotion & PIECE_MASK; universe@18: if (!promopiece || promopiece == PAWN || promopiece == KING) { universe@19: return 0; universe@18: } universe@18: } else { universe@19: return 0; universe@18: } universe@18: } else { universe@18: if (move->promotion) { universe@19: return 0; universe@18: } universe@18: } universe@18: universe@14: if (move->capture) { universe@14: if (move->fromrow == move->torow + d && ( universe@14: move->fromfile == move->tofile + 1 || universe@14: move->fromfile == move->tofile - 1)) { universe@15: universe@23: return mdst(gamestate->board, move) || universe@23: (gamestate->board[move->fromrow][move->tofile] universe@23: & ENPASSANT_THREAT); universe@14: } else { universe@19: return 0; universe@14: } universe@14: } else { universe@14: if (move->fromfile == move->tofile) { universe@14: return (move->fromrow == move->torow + d) || universe@14: (move->fromrow == (d < 0 ? 1 : 6) && /* advanced first move */ universe@14: move->fromrow == move->torow + d*2); universe@14: } else { universe@19: return 0; universe@14: } universe@14: } universe@10: } universe@10: universe@23: _Bool pawn_isblocked(GameState *gamestate, Move *move) { universe@47: if (move->torow == move->fromrow + 1 || move->torow == move->fromrow - 1) { universe@47: return mdst(gamestate->board, move) && !move->capture; universe@10: } else { universe@47: return mdst(gamestate->board, move) || universe@47: gamestate->board[(move->fromrow+move->torow)/2][move->tofile]; universe@10: } universe@10: }