universe@0: # universe@0: # DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@0: # universe@0: # Copyright 2014 Mike Becker. All rights reserved. universe@0: # universe@0: # Redistribution and use in source and binary forms, with or without universe@0: # modification, are permitted provided that the following conditions are met: universe@0: # universe@0: # 1. Redistributions of source code must retain the above copyright universe@0: # notice, this list of conditions and the following disclaimer. universe@0: # universe@0: # 2. Redistributions in binary form must reproduce the above copyright universe@0: # notice, this list of conditions and the following disclaimer in the universe@0: # documentation and/or other materials provided with the distribution. universe@0: # universe@0: # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@0: # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@0: # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@0: # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@0: # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@0: # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@0: # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@0: # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@0: # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@0: # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@0: # POSSIBILITY OF SUCH DAMAGE. universe@0: # universe@0: universe@19: BUILDDIR = ../build universe@20: CONFIG = conf.mk universe@0: universe@20: include $(CONFIG) universe@0: universe@19: SRC += pawn.c universe@19: SRC += rook.c universe@19: SRC += knight.c universe@19: SRC += bishop.c universe@19: SRC += queen.c universe@19: SRC += king.c universe@19: SRC += rules.c universe@10: universe@32: OBJ = $(SRC:%.c=$(BUILDDIR)/release/%$(OBJ_EXT)) universe@32: OBJ_D = $(SRC:%.c=$(BUILDDIR)/debug/%$(OBJ_EXT)) universe@0: universe@34: all: $(BUILDDIR)/release $(OBJ) universe@32: $(AR) $(ARFLAGS) $(BUILDDIR)/release/chess$(LIB_EXT) $(OBJ) universe@32: universe@34: debug: $(BUILDDIR)/debug $(OBJ_D) universe@32: $(AR) $(ARFLAGS) $(BUILDDIR)/debug/chess$(LIB_EXT) $(OBJ_D) universe@0: universe@34: $(BUILDDIR)/release/%$(OBJ_EXT): %.c universe@0: $(CC) -o $@ $(CFLAGS) -c $< universe@32: universe@34: $(BUILDDIR)/debug/%$(OBJ_EXT): %.c universe@32: $(CC) -o $@ $(CFLAGS_D) -c $< universe@0: universe@19: $(BUILDDIR): universe@19: $(MKDIR) $(MKDIRFLAGS) $(BUILDDIR) universe@19: universe@19: clear: universe@19: $(RM) $(RMFLAGS) $(BUILDDIR) universe@32: universe@32: $(BUILDDIR)/release: universe@32: $(MKDIR) $(MKDIRFLAGS) $(BUILDDIR)/release universe@32: universe@32: $(BUILDDIR)/debug: universe@32: $(MKDIR) $(MKDIRFLAGS) $(BUILDDIR)/debug