changelog
- Thu, 10 Apr 2014 11:44:55 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 10 Apr 2014 11:44:55 +0200] rev 36
- reduced awesome great nanosecond precision so we can compile on OS X
- Wed, 09 Apr 2014 18:11:51 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 18:11:51 +0200] rev 35
- tried to improve colors
- Wed, 09 Apr 2014 12:07:47 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 12:07:47 +0200] rev 34
- added nonblocking read for network games + minor build system fixes
- Wed, 09 Apr 2014 11:12:04 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 11:12:04 +0200] rev 33
- implemented time control
- Wed, 09 Apr 2014 09:34:07 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 09:34:07 +0200] rev 32
- improved async input + improved build system + added time values to move struct
- Tue, 08 Apr 2014 21:13:28 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 08 Apr 2014 21:13:28 +0200] rev 31
- fixed some type bugs, uninitialized memory and async input function
- Mon, 07 Apr 2014 17:39:46 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 07 Apr 2014 17:39:46 +0200] rev 30
- experimental async input for single machine mode