changelog
- Thu, 10 Apr 2014 11:44:55 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 10 Apr 2014 11:44:55 +0200] rev 36
- reduced awesome great nanosecond precision so we can compile on OS X
- Wed, 09 Apr 2014 18:11:51 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 18:11:51 +0200] rev 35
- tried to improve colors
- Wed, 09 Apr 2014 12:07:47 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 12:07:47 +0200] rev 34
- added nonblocking read for network games + minor build system fixes
- Wed, 09 Apr 2014 11:12:04 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 11:12:04 +0200] rev 33
- implemented time control
- Wed, 09 Apr 2014 09:34:07 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 09:34:07 +0200] rev 32
- improved async input + improved build system + added time values to move struct
- Tue, 08 Apr 2014 21:13:28 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 08 Apr 2014 21:13:28 +0200] rev 31
- fixed some type bugs, uninitialized memory and async input function
- Mon, 07 Apr 2014 17:39:46 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 07 Apr 2014 17:39:46 +0200] rev 30
- experimental async input for single machine mode
- Mon, 07 Apr 2014 14:08:57 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 07 Apr 2014 14:08:57 +0200] rev 29
- fixed checkmate and completed implementation (more testing is still advised)
- Fri, 04 Apr 2014 17:36:42 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 04 Apr 2014 17:36:42 +0200] rev 28
- NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
- Thu, 03 Apr 2014 16:07:04 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 03 Apr 2014 16:07:04 +0200] rev 27
- moved checkmate and stalemate flags to gamestate
- Tue, 01 Apr 2014 14:04:00 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 01 Apr 2014 14:04:00 +0200] rev 26
- introduced single machine mode
- Tue, 01 Apr 2014 12:30:25 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 01 Apr 2014 12:30:25 +0200] rev 25
- implemented king
- Tue, 01 Apr 2014 10:28:08 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 01 Apr 2014 10:28:08 +0200] rev 24
- implemented queen
- Mon, 31 Mar 2014 15:03:25 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 31 Mar 2014 15:03:25 +0200] rev 23
- introduced game state structure
- Mon, 31 Mar 2014 14:08:00 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 31 Mar 2014 14:08:00 +0200] rev 22
- improved network performance
- Mon, 31 Mar 2014 14:00:58 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 31 Mar 2014 14:00:58 +0200] rev 21
- implemented rook + some fixes
- Mon, 31 Mar 2014 11:41:08 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 31 Mar 2014 11:41:08 +0200] rev 20
- added optional alternate config for chess lib
- Mon, 31 Mar 2014 11:16:32 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 31 Mar 2014 11:16:32 +0200] rev 19
- moved chess rules to separate lib
- Sat, 29 Mar 2014 16:53:58 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 29 Mar 2014 16:53:58 +0100] rev 18
- fixed bishop + added pawn promotion + added move log
- Sat, 29 Mar 2014 14:46:33 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 29 Mar 2014 14:46:33 +0100] rev 17
- implemented bishop rules
- Fri, 28 Mar 2014 14:32:52 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 28 Mar 2014 14:32:52 +0100] rev 16
- introduced status codes for get_location to produce detailed error messages + added knight rules
- Fri, 28 Mar 2014 11:45:01 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 28 Mar 2014 11:45:01 +0100] rev 15
- completed pawn rules + bug fixes for 4-char-moves
- Wed, 26 Mar 2014 14:53:15 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 26 Mar 2014 14:53:15 +0100] rev 14
- fixed crucial bug where both players could move at the same time + added pawn rules (TODO: en passant)
- Wed, 26 Mar 2014 14:12:59 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 26 Mar 2014 14:12:59 +0100] rev 13
- completed eval_move
- Wed, 26 Mar 2014 13:16:49 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 26 Mar 2014 13:16:49 +0100] rev 12
- interface for retrieving locations when using short algebraic notation
inverted return values of not yet implemented functions to prevent bugs
- Sat, 22 Mar 2014 18:56:52 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 22 Mar 2014 18:56:52 +0100] rev 11
- added network messages for check and checkmate
- Sat, 22 Mar 2014 17:23:07 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 22 Mar 2014 17:23:07 +0100] rev 10
- prepared code base for implementing rules
- Sat, 22 Mar 2014 16:25:49 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 22 Mar 2014 16:25:49 +0100] rev 9
- implemented castling (without validation)
- Sat, 22 Mar 2014 16:04:02 +0100
- by Mike Becker <universe@uap-core.de> [Sat, 22 Mar 2014 16:04:02 +0100] rev 8
- implemented simple pawn movement
- Wed, 19 Mar 2014 15:36:54 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 19 Mar 2014 15:36:54 +0100] rev 7
- implemented chess board and remis/surrender messages
- Wed, 19 Mar 2014 10:08:25 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 19 Mar 2014 10:08:25 +0100] rev 6
- structured code
- Mon, 17 Mar 2014 15:39:36 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 17 Mar 2014 15:39:36 +0100] rev 5
- separated server and client module