fixed crucial bug where both players could move at the same time + added pawn rules (TODO: en passant)

completed eval_move

interface for retrieving locations when using short algebraic notation

added network messages for check and checkmate

prepared code base for implementing rules

implemented castling (without validation)

implemented simple pawn movement

implemented chess board and remis/surrender messages

structured code

separated server and client module

exit hook

changed UI to ncurses session + added network handshake

fixed network code + added game info and transmission of game info

added (single) client / server architecture

(0) +14 tip

mercurial