fixes move validation working on old king's position, when the king moves

fixes wrong macro expansion for is_attacked()

adds error messages to PGN reader

fixes inappropriate use of EXIT_ macros + adds a sample PGN file

simplifies Makefiles

using pkg-config in hand crafted make file

fixed hypthetical bug, where the client address is not correctly retrieved by accept()

updated copyright and version info

implemented FEN

fixed new network games starting with BLACK

added program version

added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally

added pgn parser and writer (without comment support yet) + minor refactorings

logging string representation of moves in short algebraic notation

added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate

refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)

netcode is now aware of connection losses

removed nonblocking sockets for causing problems and not being necessary

surrender is now resign

changed netcode numbers

fixed bug where an invalid network response lead to an accepted move

faced struct alignment problems

fixed Move struct size inconsistancy across plattforms

mvwasyncgetnstr now echos EOL

fixed memory underflow bug in mvwasyncgetnstr

minor improvements by using macros

reduced awesome great nanosecond precision so we can compile on OS X

tried to improve colors

added nonblocking read for network games + minor build system fixes

implemented time control

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