changelog
- Tue, 28 Aug 2018 13:45:22 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 28 Aug 2018 13:45:22 +0200] rev 57
- using pkg-config in hand crafted make file
- Mon, 21 Mar 2016 20:35:58 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 21 Mar 2016 20:35:58 +0100] rev 56
- fixed hypthetical bug, where the client address is not correctly retrieved by accept()
- Fri, 26 Feb 2016 11:55:42 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 26 Feb 2016 11:55:42 +0100] rev 55
- updated copyright and version info
- Wed, 26 Aug 2015 14:46:42 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 26 Aug 2015 14:46:42 +0200] rev 54
- implemented FEN
- Wed, 26 Aug 2015 12:59:30 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 26 Aug 2015 12:59:30 +0200] rev 53
- fixed new network games starting with BLACK
- Wed, 02 Jul 2014 15:09:17 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 02 Jul 2014 15:09:17 +0200] rev 52
- added program version
- Mon, 16 Jun 2014 15:41:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2014 15:41:06 +0200] rev 51
- added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
- Mon, 16 Jun 2014 13:45:31 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2014 13:45:31 +0200] rev 50
- added pgn parser and writer (without comment support yet) + minor refactorings
- Wed, 11 Jun 2014 16:54:20 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2014 16:54:20 +0200] rev 49
- logging string representation of moves in short algebraic notation
- Wed, 11 Jun 2014 15:38:01 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2014 15:38:01 +0200] rev 48
- added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
- Wed, 28 May 2014 15:47:57 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 28 May 2014 15:47:57 +0200] rev 47
- refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
- Thu, 17 Apr 2014 12:16:14 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 12:16:14 +0200] rev 46
- netcode is now aware of connection losses
- Thu, 17 Apr 2014 11:55:36 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 11:55:36 +0200] rev 45
- removed nonblocking sockets for causing problems and not being necessary
- Thu, 17 Apr 2014 11:41:02 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 11:41:02 +0200] rev 44
- surrender is now resign
- Wed, 16 Apr 2014 22:20:59 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 16 Apr 2014 22:20:59 +0200] rev 43
- changed netcode numbers