fixed Move struct size inconsistancy across plattforms

mvwasyncgetnstr now echos EOL

fixed memory underflow bug in mvwasyncgetnstr

minor improvements by using macros

reduced awesome great nanosecond precision so we can compile on OS X

tried to improve colors

added nonblocking read for network games + minor build system fixes

implemented time control

improved async input + improved build system + added time values to move struct

fixed some type bugs, uninitialized memory and async input function

experimental async input for single machine mode

fixed checkmate and completed implementation (more testing is still advised)

NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between

moved checkmate and stalemate flags to gamestate

introduced single machine mode

implemented king

(0) -16 +16 tip

mercurial