changelog
- Mon, 21 Mar 2016 20:35:58 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 21 Mar 2016 20:35:58 +0100] rev 56
- fixed hypthetical bug, where the client address is not correctly retrieved by accept()
- Fri, 26 Feb 2016 11:55:42 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 26 Feb 2016 11:55:42 +0100] rev 55
- updated copyright and version info
- Wed, 26 Aug 2015 14:46:42 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 26 Aug 2015 14:46:42 +0200] rev 54
- implemented FEN
- Wed, 26 Aug 2015 12:59:30 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 26 Aug 2015 12:59:30 +0200] rev 53
- fixed new network games starting with BLACK
- Wed, 02 Jul 2014 15:09:17 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 02 Jul 2014 15:09:17 +0200] rev 52
- added program version
- Mon, 16 Jun 2014 15:41:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2014 15:41:06 +0200] rev 51
- added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally