changelog
- Mon, 21 Mar 2016 20:35:58 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 21 Mar 2016 20:35:58 +0100] rev 56
- fixed hypthetical bug, where the client address is not correctly retrieved by accept()
- Fri, 26 Feb 2016 11:55:42 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 26 Feb 2016 11:55:42 +0100] rev 55
- updated copyright and version info
- Wed, 26 Aug 2015 14:46:42 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 26 Aug 2015 14:46:42 +0200] rev 54
- implemented FEN
- Wed, 26 Aug 2015 12:59:30 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 26 Aug 2015 12:59:30 +0200] rev 53
- fixed new network games starting with BLACK
- Wed, 02 Jul 2014 15:09:17 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 02 Jul 2014 15:09:17 +0200] rev 52
- added program version
- Mon, 16 Jun 2014 15:41:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2014 15:41:06 +0200] rev 51
- added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
- Mon, 16 Jun 2014 13:45:31 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2014 13:45:31 +0200] rev 50
- added pgn parser and writer (without comment support yet) + minor refactorings
- Wed, 11 Jun 2014 16:54:20 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2014 16:54:20 +0200] rev 49
- logging string representation of moves in short algebraic notation
- Wed, 11 Jun 2014 15:38:01 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2014 15:38:01 +0200] rev 48
- added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
- Wed, 28 May 2014 15:47:57 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 28 May 2014 15:47:57 +0200] rev 47
- refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
- Thu, 17 Apr 2014 12:16:14 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 12:16:14 +0200] rev 46
- netcode is now aware of connection losses
- Thu, 17 Apr 2014 11:55:36 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 11:55:36 +0200] rev 45
- removed nonblocking sockets for causing problems and not being necessary
- Thu, 17 Apr 2014 11:41:02 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Apr 2014 11:41:02 +0200] rev 44
- surrender is now resign
- Wed, 16 Apr 2014 22:20:59 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 16 Apr 2014 22:20:59 +0200] rev 43
- changed netcode numbers
- Wed, 16 Apr 2014 21:57:53 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 16 Apr 2014 21:57:53 +0200] rev 42
- fixed bug where an invalid network response lead to an accepted move
- Wed, 16 Apr 2014 21:46:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 16 Apr 2014 21:46:34 +0200] rev 41
- faced struct alignment problems
- Wed, 16 Apr 2014 21:16:05 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 16 Apr 2014 21:16:05 +0200] rev 40
- fixed Move struct size inconsistancy across plattforms
- Wed, 16 Apr 2014 20:32:25 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 16 Apr 2014 20:32:25 +0200] rev 39
- mvwasyncgetnstr now echos EOL
- Sat, 12 Apr 2014 13:42:57 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 12 Apr 2014 13:42:57 +0200] rev 38
- fixed memory underflow bug in mvwasyncgetnstr
- Thu, 10 Apr 2014 12:10:09 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 10 Apr 2014 12:10:09 +0200] rev 37
- minor improvements by using macros
- Thu, 10 Apr 2014 11:44:55 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 10 Apr 2014 11:44:55 +0200] rev 36
- reduced awesome great nanosecond precision so we can compile on OS X
- Wed, 09 Apr 2014 18:11:51 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 18:11:51 +0200] rev 35
- tried to improve colors
- Wed, 09 Apr 2014 12:07:47 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 12:07:47 +0200] rev 34
- added nonblocking read for network games + minor build system fixes
- Wed, 09 Apr 2014 11:12:04 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 11:12:04 +0200] rev 33
- implemented time control
- Wed, 09 Apr 2014 09:34:07 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 09 Apr 2014 09:34:07 +0200] rev 32
- improved async input + improved build system + added time values to move struct
- Tue, 08 Apr 2014 21:13:28 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 08 Apr 2014 21:13:28 +0200] rev 31
- fixed some type bugs, uninitialized memory and async input function
- Mon, 07 Apr 2014 17:39:46 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 07 Apr 2014 17:39:46 +0200] rev 30
- experimental async input for single machine mode
- Mon, 07 Apr 2014 14:08:57 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 07 Apr 2014 14:08:57 +0200] rev 29
- fixed checkmate and completed implementation (more testing is still advised)