added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate

refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)

netcode is now aware of connection losses

(0) -30 -10 -3 +3 +10 tip

mercurial