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implemented FEN
Wed, 26 Aug 2015 14:46:42 +0200
, by Mike Becker
fixed new network games starting with BLACK
Wed, 26 Aug 2015 12:59:30 +0200
, by Mike Becker
added program version
Wed, 02 Jul 2014 15:09:17 +0200
, by Mike Becker
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mon, 16 Jun 2014 15:41:06 +0200
, by Mike Becker
added pgn parser and writer (without comment support yet) + minor refactorings
Mon, 16 Jun 2014 13:45:31 +0200
, by Mike Becker
logging string representation of moves in short algebraic notation
Wed, 11 Jun 2014 16:54:20 +0200
, by Mike Becker
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Wed, 11 Jun 2014 15:38:01 +0200
, by Mike Becker
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Wed, 28 May 2014 15:47:57 +0200
, by Mike Becker
netcode is now aware of connection losses
Thu, 17 Apr 2014 12:16:14 +0200
, by Mike Becker
removed nonblocking sockets for causing problems and not being necessary
Thu, 17 Apr 2014 11:55:36 +0200
, by Mike Becker
surrender is now resign
Thu, 17 Apr 2014 11:41:02 +0200
, by Mike Becker
changed netcode numbers
Wed, 16 Apr 2014 22:20:59 +0200
, by Mike Becker
fixed bug where an invalid network response lead to an accepted move
Wed, 16 Apr 2014 21:57:53 +0200
, by Mike Becker
faced struct alignment problems
Wed, 16 Apr 2014 21:46:34 +0200
, by Mike Becker
fixed Move struct size inconsistancy across plattforms
Wed, 16 Apr 2014 21:16:05 +0200
, by Mike Becker
mvwasyncgetnstr now echos EOL
Wed, 16 Apr 2014 20:32:25 +0200
, by Mike Becker
fixed memory underflow bug in mvwasyncgetnstr
Sat, 12 Apr 2014 13:42:57 +0200
, by Mike Becker
minor improvements by using macros
Thu, 10 Apr 2014 12:10:09 +0200
, by Mike Becker
reduced awesome great nanosecond precision so we can compile on OS X
Thu, 10 Apr 2014 11:44:55 +0200
, by Mike Becker
tried to improve colors
Wed, 09 Apr 2014 18:11:51 +0200
, by Mike Becker
added nonblocking read for network games + minor build system fixes
Wed, 09 Apr 2014 12:07:47 +0200
, by Mike Becker
implemented time control
Wed, 09 Apr 2014 11:12:04 +0200
, by Mike Becker
improved async input + improved build system + added time values to move struct
Wed, 09 Apr 2014 09:34:07 +0200
, by Mike Becker
fixed some type bugs, uninitialized memory and async input function
Tue, 08 Apr 2014 21:13:28 +0200
, by Mike Becker
experimental async input for single machine mode
Mon, 07 Apr 2014 17:39:46 +0200
, by Mike Becker
fixed checkmate and completed implementation (more testing is still advised)
Mon, 07 Apr 2014 14:08:57 +0200
, by Mike Becker
NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Fri, 04 Apr 2014 17:36:42 +0200
, by Mike Becker
moved checkmate and stalemate flags to gamestate
Thu, 03 Apr 2014 16:07:04 +0200
, by Mike Becker
introduced single machine mode
Tue, 01 Apr 2014 14:04:00 +0200
, by Mike Becker
implemented king
Tue, 01 Apr 2014 12:30:25 +0200
, by Mike Becker
implemented queen
Tue, 01 Apr 2014 10:28:08 +0200
, by Mike Becker
introduced game state structure
Mon, 31 Mar 2014 15:03:25 +0200
, by Mike Becker
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