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reduced awesome great nanosecond precision so we can compile on OS X
Thu, 10 Apr 2014 11:44:55 +0200
, by Mike Becker
tried to improve colors
Wed, 09 Apr 2014 18:11:51 +0200
, by Mike Becker
added nonblocking read for network games + minor build system fixes
Wed, 09 Apr 2014 12:07:47 +0200
, by Mike Becker
implemented time control
Wed, 09 Apr 2014 11:12:04 +0200
, by Mike Becker
improved async input + improved build system + added time values to move struct
Wed, 09 Apr 2014 09:34:07 +0200
, by Mike Becker
fixed some type bugs, uninitialized memory and async input function
Tue, 08 Apr 2014 21:13:28 +0200
, by Mike Becker
experimental async input for single machine mode
Mon, 07 Apr 2014 17:39:46 +0200
, by Mike Becker
fixed checkmate and completed implementation (more testing is still advised)
Mon, 07 Apr 2014 14:08:57 +0200
, by Mike Becker
NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Fri, 04 Apr 2014 17:36:42 +0200
, by Mike Becker
moved checkmate and stalemate flags to gamestate
Thu, 03 Apr 2014 16:07:04 +0200
, by Mike Becker
introduced single machine mode
Tue, 01 Apr 2014 14:04:00 +0200
, by Mike Becker
implemented king
Tue, 01 Apr 2014 12:30:25 +0200
, by Mike Becker
implemented queen
Tue, 01 Apr 2014 10:28:08 +0200
, by Mike Becker
introduced game state structure
Mon, 31 Mar 2014 15:03:25 +0200
, by Mike Becker
improved network performance
Mon, 31 Mar 2014 14:08:00 +0200
, by Mike Becker
implemented rook + some fixes
Mon, 31 Mar 2014 14:00:58 +0200
, by Mike Becker
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