Mercurial
>
hg
>
terminal-chess
/ graph
Search:
summary
shortlog
changelog
graph
tags
bookmarks
branches
files
help
graph
The revision graph only works with JavaScript-enabled browsers.
fixed Move struct size inconsistancy across plattforms
Wed, 16 Apr 2014 21:16:05 +0200
, by Mike Becker
mvwasyncgetnstr now echos EOL
Wed, 16 Apr 2014 20:32:25 +0200
, by Mike Becker
fixed memory underflow bug in mvwasyncgetnstr
Sat, 12 Apr 2014 13:42:57 +0200
, by Mike Becker
minor improvements by using macros
Thu, 10 Apr 2014 12:10:09 +0200
, by Mike Becker
reduced awesome great nanosecond precision so we can compile on OS X
Thu, 10 Apr 2014 11:44:55 +0200
, by Mike Becker
tried to improve colors
Wed, 09 Apr 2014 18:11:51 +0200
, by Mike Becker
added nonblocking read for network games + minor build system fixes
Wed, 09 Apr 2014 12:07:47 +0200
, by Mike Becker
implemented time control
Wed, 09 Apr 2014 11:12:04 +0200
, by Mike Becker
improved async input + improved build system + added time values to move struct
Wed, 09 Apr 2014 09:34:07 +0200
, by Mike Becker
fixed some type bugs, uninitialized memory and async input function
Tue, 08 Apr 2014 21:13:28 +0200
, by Mike Becker
experimental async input for single machine mode
Mon, 07 Apr 2014 17:39:46 +0200
, by Mike Becker
fixed checkmate and completed implementation (more testing is still advised)
Mon, 07 Apr 2014 14:08:57 +0200
, by Mike Becker
NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Fri, 04 Apr 2014 17:36:42 +0200
, by Mike Becker
moved checkmate and stalemate flags to gamestate
Thu, 03 Apr 2014 16:07:04 +0200
, by Mike Becker
introduced single machine mode
Tue, 01 Apr 2014 14:04:00 +0200
, by Mike Becker
implemented king
Tue, 01 Apr 2014 12:30:25 +0200
, by Mike Becker
implemented queen
Tue, 01 Apr 2014 10:28:08 +0200
, by Mike Becker
introduced game state structure
Mon, 31 Mar 2014 15:03:25 +0200
, by Mike Becker
improved network performance
Mon, 31 Mar 2014 14:08:00 +0200
, by Mike Becker
implemented rook + some fixes
Mon, 31 Mar 2014 14:00:58 +0200
, by Mike Becker
added optional alternate config for chess lib
Mon, 31 Mar 2014 11:41:08 +0200
, by Mike Becker
moved chess rules to separate lib
Mon, 31 Mar 2014 11:16:32 +0200
, by Mike Becker
fixed bishop + added pawn promotion + added move log
Sat, 29 Mar 2014 16:53:58 +0100
, by Mike Becker
implemented bishop rules
Sat, 29 Mar 2014 14:46:33 +0100
, by Mike Becker
introduced status codes for get_location to produce detailed error messages + added knight rules
Fri, 28 Mar 2014 14:32:52 +0100
, by Mike Becker
completed pawn rules + bug fixes for 4-char-moves
Fri, 28 Mar 2014 11:45:01 +0100
, by Mike Becker
fixed crucial bug where both players could move at the same time + added pawn rules (TODO: en passant)
Wed, 26 Mar 2014 14:53:15 +0100
, by Mike Becker
completed eval_move
Wed, 26 Mar 2014 14:12:59 +0100
, by Mike Becker
interface for retrieving locations when using short algebraic notation
Wed, 26 Mar 2014 13:16:49 +0100
, by Mike Becker
added network messages for check and checkmate
Sat, 22 Mar 2014 18:56:52 +0100
, by Mike Becker
prepared code base for implementing rules
Sat, 22 Mar 2014 17:23:07 +0100
, by Mike Becker
implemented castling (without validation)
Sat, 22 Mar 2014 16:25:49 +0100
, by Mike Becker
implemented simple pawn movement
Sat, 22 Mar 2014 16:04:02 +0100
, by Mike Becker
implemented chess board and remis/surrender messages
Wed, 19 Mar 2014 15:36:54 +0100
, by Mike Becker
structured code
Wed, 19 Mar 2014 10:08:25 +0100
, by Mike Becker
separated server and client module
Mon, 17 Mar 2014 15:39:36 +0100
, by Mike Becker
exit hook
Mon, 17 Mar 2014 14:35:53 +0100
, by Mike Becker
changed UI to ncurses session + added network handshake
Thu, 06 Mar 2014 15:03:06 +0100
, by Mike Becker
fixed network code + added game info and transmission of game info
Sun, 23 Feb 2014 21:03:35 +0100
, by Mike Becker
added (single) client / server architecture
Wed, 05 Feb 2014 14:07:43 +0100
, by Mike Becker
init project
Thu, 23 Jan 2014 14:45:34 +0100
, by Mike Becker
less
more
|
(0)
tip