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fixed hypthetical bug, where the client address is not correctly retrieved by accept()
Mon, 21 Mar 2016 20:35:58 +0100
, by Mike Becker
updated copyright and version info
Fri, 26 Feb 2016 11:55:42 +0100
, by Mike Becker
implemented FEN
Wed, 26 Aug 2015 14:46:42 +0200
, by Mike Becker
fixed new network games starting with BLACK
Wed, 26 Aug 2015 12:59:30 +0200
, by Mike Becker
added program version
Wed, 02 Jul 2014 15:09:17 +0200
, by Mike Becker
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mon, 16 Jun 2014 15:41:06 +0200
, by Mike Becker
added pgn parser and writer (without comment support yet) + minor refactorings
Mon, 16 Jun 2014 13:45:31 +0200
, by Mike Becker
logging string representation of moves in short algebraic notation
Wed, 11 Jun 2014 16:54:20 +0200
, by Mike Becker
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Wed, 11 Jun 2014 15:38:01 +0200
, by Mike Becker
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Wed, 28 May 2014 15:47:57 +0200
, by Mike Becker
netcode is now aware of connection losses
Thu, 17 Apr 2014 12:16:14 +0200
, by Mike Becker
removed nonblocking sockets for causing problems and not being necessary
Thu, 17 Apr 2014 11:55:36 +0200
, by Mike Becker
surrender is now resign
Thu, 17 Apr 2014 11:41:02 +0200
, by Mike Becker
changed netcode numbers
Wed, 16 Apr 2014 22:20:59 +0200
, by Mike Becker
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