Wed, 26 Mar 2014 14:12:59 +0100
completed eval_move
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "terminal-chess.h" #include "game.h" #include <ncurses.h> static int server_open(Server *server, char *port) { printw("\nListening for client...\n"); refresh(); if (net_create(server, port)) { perror("Server creation failed"); return 1; } if (net_listen(server)) { perror("Listening for client failed"); return 1; } return 0; } static int server_handshake(Client *client) { net_send_code(client->fd, NETCODE_VERSION); if (net_recieve_code(client->fd) != NETCODE_VERSION) { fprintf(stderr, "Client uses an incompatible software version.\n"); return 1; } printw("Client connected - transmitting gameinfo..."); refresh(); return 0; } int server_run(Settings *settings) { Server server; dump_gameinfo(&(settings->gameinfo)); if (server_open(&server, settings->port)) { net_destroy(&server); return EXIT_FAILURE; } if (server_handshake(server.client)) { net_destroy(&server); return EXIT_FAILURE; } int fd = server.client->fd; net_send_code(fd, NETCODE_GAMEINFO); net_send_data(fd, &(settings->gameinfo), sizeof(settings->gameinfo)); printw("\rClient connected - awaiting challenge acceptance..."); refresh(); int code = net_recieve_code(fd); if (code == NETCODE_ACCEPT) { printw("\rClient connected - challenge accepted."); clrtoeol(); game_start(settings, fd); } else if (code == NETCODE_DECLINE) { printw("\rClient connected - challenge declined."); clrtoeol(); } else { fprintf(stderr, "Invalid client response\n"); net_destroy(&server); return EXIT_FAILURE; } net_destroy(&server); return EXIT_SUCCESS; }