src/chess/rules.c

Thu, 10 Apr 2014 11:44:55 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 10 Apr 2014 11:44:55 +0200
changeset 36
ebe0c961e9a6
parent 33
866025982aa9
child 40
47162a7621da
permissions
-rw-r--r--

reduced awesome great nanosecond precision so we can compile on OS X

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #include "rules.h"
    31 #include "chess.h"
    32 #include <string.h>
    33 #include <stdlib.h>
    34 #include <sys/time.h>
    36 void gamestate_cleanup(GameState *gamestate) {
    37     MoveList *elem;
    38     elem = gamestate->movelist;
    39     while (elem) {
    40         MoveList *cur = elem;
    41         elem = elem->next;
    42         free(cur);
    43     };
    44 }
    46 static void addmove(GameState* gamestate, Move *move) {
    47     MoveList *elem = malloc(sizeof(MoveList));
    48     elem->next = NULL;
    49     elem->move = *move;
    51     gettimeofday(&(elem->move.timestamp), NULL);
    53     if (gamestate->lastmove) {
    54         struct timeval *lasttstamp = &(gamestate->lastmove->move.timestamp);
    55         time_t sec = elem->move.timestamp.tv_sec - lasttstamp->tv_sec;
    56         suseconds_t micros;
    57         if (elem->move.timestamp.tv_usec < lasttstamp->tv_usec) {
    58             micros = 1e6L-(lasttstamp->tv_usec - elem->move.timestamp.tv_usec);
    59             sec--;
    60         } else {
    61             micros = elem->move.timestamp.tv_usec - lasttstamp->tv_usec;
    62         }
    64         elem->move.movetime.tv_sec = sec;
    65         elem->move.movetime.tv_usec = micros;
    67         gamestate->lastmove->next = elem;
    68         gamestate->lastmove = elem;
    69     } else {
    70         elem->move.movetime.tv_usec = 0;
    71         elem->move.movetime.tv_sec = 0;
    72         gamestate->movelist = gamestate->lastmove = elem;
    73     }
    74 }
    76 char getpiecechr(uint8_t piece) {
    77     switch (piece & PIECE_MASK) {
    78     case ROOK: return 'R';
    79     case KNIGHT: return 'N';
    80     case BISHOP: return 'B';
    81     case QUEEN: return 'Q';
    82     case KING: return 'K';
    83     default: return '\0';
    84     }
    85 }
    87 uint8_t getpiece(char c) {
    88     switch (c) {
    89         case 'R': return ROOK;
    90         case 'N': return KNIGHT;
    91         case 'B': return BISHOP;
    92         case 'Q': return QUEEN;
    93         case 'K': return KING;
    94         default: return 0;
    95     }
    96 }
    98 static int getlocation(GameState *gamestate, Move *move) {   
    99     uint8_t piece = move->piece & PIECE_MASK;
   100     switch (piece) {
   101         case PAWN: return pawn_getlocation(gamestate, move);
   102         case ROOK: return rook_getlocation(gamestate, move);
   103         case KNIGHT: return knight_getlocation(gamestate, move);
   104         case BISHOP: return bishop_getlocation(gamestate, move);
   105         case QUEEN: return queen_getlocation(gamestate, move);
   106         case KING: return king_getlocation(gamestate, move);
   107         default: return INVALID_MOVE_SYNTAX;
   108     }
   109 }
   111 void apply_move(GameState *gamestate, Move *move) {
   112     uint8_t piece = move->piece & PIECE_MASK;
   113     uint8_t color = move->piece & COLOR_MASK;
   115     /* en passant capture */
   116     if (move->capture && piece == PAWN &&
   117         mdst(gamestate->board, move) == 0) {
   118         gamestate->board[move->fromrow][move->tofile] = 0;
   119     }
   121     /* remove old en passant threats */
   122     for (uint8_t file = 0 ; file < 8 ; file++) {
   123         gamestate->board[3][file] &= ~ENPASSANT_THREAT;
   124         gamestate->board[4][file] &= ~ENPASSANT_THREAT;
   125     }
   127     /* add new en passant threat */
   128     if (piece == PAWN && (
   129         (move->fromrow == 1 && move->torow == 3) ||
   130         (move->fromrow == 6 && move->torow == 4))) {
   131         move->piece |= ENPASSANT_THREAT;
   132     }
   134     /* move (and maybe capture or promote) */
   135     msrc(gamestate->board, move) = 0;
   136     if (move->promotion) {
   137         mdst(gamestate->board, move) = move->promotion;
   138     } else {
   139         mdst(gamestate->board, move) = move->piece;
   140     }
   142     /* castling */
   143     if (piece == KING &&
   144         move->fromfile == fileidx('e')) {
   146         if (move->tofile == fileidx('g')) {
   147             gamestate->board[move->torow][fileidx('h')] = 0;
   148             gamestate->board[move->torow][fileidx('f')] = color|ROOK;
   149         } else if (move->tofile == fileidx('c')) {
   150             gamestate->board[move->torow][fileidx('a')] = 0;
   151             gamestate->board[move->torow][fileidx('d')] = color|ROOK;
   152         }
   153     }
   155     addmove(gamestate, move);
   156 }
   158 static _Bool validate_move_rules(GameState *gamestate, Move *move) {
   159     /* validate indices (don't trust opponent) */
   160     if (!chkidx(move)) {
   161         return 0;
   162     }
   164     /* must move */
   165     if (move->fromfile == move->tofile && move->fromrow == move->torow) {
   166         return 0;
   167     }
   169     /* does piece exist */
   170     if (msrc(gamestate->board, move) != move->piece) {
   171         return 0;
   172     }
   174     /* can't capture own pieces */
   175     if ((mdst(gamestate->board, move) & COLOR_MASK)
   176         == (move->piece & COLOR_MASK)) {
   177         return 0;
   178     }
   180     /* validate individual rules */
   181     switch (move->piece & PIECE_MASK) {
   182     case PAWN:
   183         return pawn_chkrules(gamestate, move) &&
   184             !pawn_isblocked(gamestate, move);
   185     case ROOK:
   186         return rook_chkrules(move) &&
   187             !rook_isblocked(gamestate, move);
   188     case KNIGHT:
   189         return knight_chkrules(move); /* knight is never blocked */
   190     case BISHOP:
   191         return bishop_chkrules(move) &&
   192             !bishop_isblocked(gamestate, move);
   193     case QUEEN:
   194         return queen_chkrules(move) &&
   195             !queen_isblocked(gamestate, move);
   196     case KING:
   197         return king_chkrules(gamestate, move) &&
   198             !king_isblocked(gamestate, move);
   199     default:
   200         return 0;
   201     }
   202 }
   204 _Bool validate_move(GameState *gamestate, Move *move) {
   206     _Bool result = validate_move_rules(gamestate, move);
   208     /* cancel processing to save resources */
   209     if (!result) {
   210         return 0;
   211     }
   213     /* find kings for check validation */
   214     uint8_t piececolor = (move->piece & COLOR_MASK);
   216     uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
   217     for (uint8_t row = 0 ; row < 8 ; row++) {
   218         for (uint8_t file = 0 ; file < 8 ; file++) {
   219             if (gamestate->board[row][file] ==
   220                     (piececolor == WHITE?WKING:BKING)) {
   221                 mykingfile = file;
   222                 mykingrow = row;
   223             } else if (gamestate->board[row][file] ==
   224                     (piececolor == WHITE?BKING:WKING)) {
   225                 opkingfile = file;
   226                 opkingrow = row;
   227             }
   228         }
   229     }
   231     /* simulation move for check validation */
   232     GameState simulation;
   233     memcpy(&simulation, gamestate, sizeof(GameState));
   234     apply_move(&simulation, move);
   236     /* don't move into or stay in check position */
   237     if (is_covered(&simulation, mykingrow, mykingfile,
   238         opponent_color(piececolor))) {
   239         return 0;
   240     }
   242     /* correct check and checkmate flags (move is still valid) */
   243     Move threats[16];
   244     uint8_t threatcount;
   245     move->check = get_threats(&simulation, opkingrow, opkingfile,
   246         piececolor, threats, &threatcount);
   248     if (move->check) {
   249         /* determine possible escape fields */
   250         _Bool canescape = 0;
   251         for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
   252             for (int df = -1 ; df <= 1 && !canescape ; df++) {
   253                 if (!(dr == 0 && df == 0)  &&
   254                         isidx(opkingrow + dr) && isidx(opkingfile + df)) {
   256                     /* escape field neither blocked nor covered */
   257                     if ((simulation.board[opkingrow + dr][opkingfile + df]
   258                             & COLOR_MASK) != opponent_color(piececolor)) {
   259                         canescape |= !is_covered(&simulation,
   260                             opkingrow + dr, opkingfile + df, piececolor);
   261                     }
   262                 }
   263             }
   264         }
   265         /* can't escape, can he capture? */
   266         if (!canescape && threatcount == 1) {
   267             canescape = is_attacked(&simulation, threats[0].fromrow,
   268                 threats[0].fromfile, opponent_color(piececolor));
   269         }
   271         /* can't capture, can he block? */
   272         if (!canescape && threatcount == 1) {
   273             Move *threat = &(threats[0]);
   274             uint8_t threatpiece = threat->piece & PIECE_MASK;
   276             /* knight, pawns and the king cannot be blocked */
   277             if (threatpiece == BISHOP || threatpiece == ROOK
   278                 || threatpiece == QUEEN) {
   279                 if (threat->fromrow == threat->torow) {
   280                     /* rook aspect (on row) */
   281                     int d = threat->tofile > threat->fromfile ? 1 : -1;
   282                     uint8_t file = threat->fromfile;
   283                     while (!canescape && file != threat->tofile - d) {
   284                         file += d;
   285                         canescape |= is_protected(&simulation,
   286                             threat->torow, file, opponent_color(piececolor));
   287                     }
   288                 } else if (threat->fromfile == threat->tofile) {
   289                     /* rook aspect (on file) */
   290                     int d = threat->torow > threat->fromrow ? 1 : -1;
   291                     uint8_t row = threat->fromrow;
   292                     while (!canescape && row != threat->torow - d) {
   293                         row += d;
   294                         canescape |= is_protected(&simulation,
   295                             row, threat->tofile, opponent_color(piececolor));
   296                     }
   297                 } else {
   298                     /* bishop aspect */
   299                     int dr = move->torow > move->fromrow ? 1 : -1;
   300                     int df = move->tofile > move->fromfile ? 1 : -1;
   302                     uint8_t row = move->fromrow;
   303                     uint8_t file = move->fromfile;
   304                     while (!canescape && file != move->tofile - df
   305                         && row != move->torow - dr) {
   306                         row += dr;
   307                         file += df;
   308                         canescape |= is_protected(&simulation, row, file,
   309                             opponent_color(piececolor));
   310                     }
   311                 }
   312             }
   313         }
   315         if (!canescape) {
   316             gamestate->checkmate = 1;
   317         }
   318     }
   320     return 1;
   321 }
   323 int eval_move(GameState *gamestate, char *mstr, Move *move) {
   324     memset(move, 0, sizeof(Move));
   325     move->fromfile = POS_UNSPECIFIED;
   326     move->fromrow = POS_UNSPECIFIED;
   328     size_t len = strlen(mstr);
   330     /* evaluate check/checkmate flags */
   331     if (mstr[len-1] == '+') {
   332         len--; mstr[len] = '\0';
   333         move->check = 1;
   334     } else if (mstr[len-1] == '#') {
   335         len--; mstr[len] = '\0';
   336         /* ignore - validation should set game state */
   337     }
   339     /* evaluate promotion */
   340     if (len > 3 && mstr[len-2] == '=') {
   341         move->promotion = getpiece(mstr[len-1]);
   342         if (!move->promotion) {
   343             return INVALID_MOVE_SYNTAX;
   344         } else {
   345             move->promotion |= gamestate->mycolor;
   346             len -= 2;
   347             mstr[len] = 0;
   348         }
   349     }
   351     if (len == 2) {
   352         /* pawn move (e.g. "e4") */
   353         move->piece = PAWN;
   354         move->tofile = fileidx(mstr[0]);
   355         move->torow = rowidx(mstr[1]);
   356     } else if (len == 3) {
   357         if (strcmp(mstr, "O-O") == 0) {
   358             /* king side castling */
   359             move->piece = KING;
   360             move->fromfile = fileidx('e');
   361             move->tofile = fileidx('g');
   362             move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
   363         } else {
   364             /* move (e.g. "Nf3") */
   365             move->piece = getpiece(mstr[0]);
   366             move->tofile = fileidx(mstr[1]);
   367             move->torow = rowidx(mstr[2]);
   368         }
   370     } else if (len == 4) {
   371         move->piece = getpiece(mstr[0]);
   372         if (!move->piece) {
   373             move->piece = PAWN;
   374             move->fromfile = fileidx(mstr[0]);
   375         }
   376         if (mstr[1] == 'x') {
   377             /* capture (e.g. "Nxf3", "dxe5") */
   378             move->capture = 1;
   379         } else {
   380             /* move (e.g. "Ndf3", "N2c3", "e2e4") */
   381             if (isfile(mstr[1])) {
   382                 move->fromfile = fileidx(mstr[1]);
   383                 if (move->piece == PAWN) {
   384                     move->piece = 0;
   385                 }
   386             } else {
   387                 move->fromrow = rowidx(mstr[1]);
   388             }
   389         }
   390         move->tofile = fileidx(mstr[2]);
   391         move->torow = rowidx(mstr[3]);
   392     } else if (len == 5) {
   393         if (strcmp(mstr, "O-O-O") == 0) {
   394             /* queen side castling "O-O-O" */
   395             move->piece = KING;
   396             move->fromfile = fileidx('e');
   397             move->tofile = fileidx('c');
   398             move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
   399         } else {
   400             move->piece = getpiece(mstr[0]);
   401             if (mstr[2] == 'x') {
   402                 move->capture = 1;
   403                 if (move->piece) {
   404                     /* capture (e.g. "Ndxf3") */
   405                     move->fromfile = fileidx(mstr[1]);
   406                 } else {
   407                     /* long notation capture (e.g. "e5xf6") */
   408                     move->piece = PAWN;
   409                     move->fromfile = fileidx(mstr[0]);
   410                     move->fromrow = rowidx(mstr[1]);
   411                 }
   412             } else {
   413                 /* long notation move (e.g. "Nc5a4") */
   414                 move->fromfile = fileidx(mstr[1]);
   415                 move->fromrow = rowidx(mstr[2]);
   416             }
   417             move->tofile = fileidx(mstr[3]);
   418             move->torow = rowidx(mstr[4]);
   419         }
   420     } else if (len == 6) {
   421         /* long notation capture (e.g. "Nc5xf3") */
   422         if (mstr[3] == 'x') {
   423             move->capture = 1;
   424             move->piece = getpiece(mstr[0]);
   425             move->fromfile = fileidx(mstr[1]);
   426             move->fromrow = rowidx(mstr[2]);
   427             move->tofile = fileidx(mstr[4]);
   428             move->torow = rowidx(mstr[5]);
   429         }
   430     }
   433     if (move->piece) {
   434         if (move->piece == PAWN
   435             && move->torow == (gamestate->mycolor==WHITE?7:0)
   436             && !move->promotion) {
   437             return NEED_PROMOTION;
   438         }
   440         move->piece |= gamestate->mycolor;
   441         if (move->fromfile == POS_UNSPECIFIED
   442             || move->fromrow == POS_UNSPECIFIED) {
   443             return getlocation(gamestate, move);
   444         } else {
   445             return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION;
   446         }
   447     } else {
   448         return INVALID_MOVE_SYNTAX;
   449     }
   450 }
   452 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
   453         uint8_t color, Move *threats, uint8_t *threatcount) {
   454     Move candidates[16];
   455     int candidatecount = 0;
   456     for (uint8_t r = 0 ; r < 8 ; r++) {
   457         for (uint8_t f = 0 ; f < 8 ; f++) {
   458             if ((gamestate->board[r][f] & COLOR_MASK) == color) {
   459                 memset(&(candidates[candidatecount]), 0, sizeof(Move));
   460                 candidates[candidatecount].piece = gamestate->board[r][f];
   461                 candidates[candidatecount].fromrow = r;
   462                 candidates[candidatecount].fromfile = f;
   463                 candidates[candidatecount].torow = row;
   464                 candidates[candidatecount].tofile = file;
   465                 candidatecount++;
   466             }
   467         }
   468     }
   470     if (threatcount) {
   471         *threatcount = 0;
   472     }
   475     _Bool result = 0;
   477     for (int i = 0 ; i < candidatecount ; i++) {
   478         if (validate_move_rules(gamestate, &(candidates[i]))) {
   479             result = 1;
   480             if (threats && threatcount) {
   481                 threats[(*threatcount)++] = candidates[i];
   482             }
   483         }
   484     }
   486     return result;
   487 }
   489 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
   490         uint8_t color, Move *threats, uint8_t *threatcount) {
   492     Move candidates[16];
   493     uint8_t candidatecount;
   494     if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
   496         if (threatcount) {
   497             *threatcount = 0;
   498         }
   499         _Bool result = 0;
   500         uint8_t kingfile = 0, kingrow = 0;
   501         for (uint8_t row = 0 ; row < 8 ; row++) {
   502             for (uint8_t file = 0 ; file < 8 ; file++) {
   503                 if ((gamestate->board[row][file] & COLOR_MASK) == color) {
   504                     kingfile = file;
   505                     kingrow = row;
   506                 }
   507             }
   508         }
   510         for (uint8_t i = 0 ; i < candidatecount ; i++) {
   511             GameState simulation;
   512             memcpy(&simulation, gamestate, sizeof(GameState));
   513             apply_move(&simulation, &(candidates[i]));
   514             if (!is_covered(&simulation, kingrow, kingfile,
   515                     opponent_color(color))) {
   516                 result = 1;
   517                 if (threats && threatcount) {
   518                     threats[(*threatcount)++] = candidates[i];
   519                 }
   520             }
   521         }
   523         return result;
   524     } else {
   525         return 0;
   526     }
   527 }
   529 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
   530         uint8_t color) {
   532     Move threats[16];
   533     uint8_t threatcount;
   534     if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
   535         for (int i = 0 ; i < threatcount ; i++) {
   536             if (threats[i].piece != (color|KING)) {
   537                 return 1;
   538             }
   539         }
   540         return 0;
   541     } else {
   542         return 0;
   543     }
   544 }
   546 uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
   547         uint8_t color) {
   548     if (!gameinfo->timecontrol) {
   549         return 0;
   550     }
   552     if (gamestate->movelist) {
   553         uint16_t time = gameinfo->time;
   554         suseconds_t micros = 0;
   556         MoveList *movelist = color == WHITE ?
   557             gamestate->movelist : gamestate->movelist->next;
   559         while (movelist) {
   560             time += gameinfo->addtime;
   562             struct timeval *movetime = &(movelist->move.movetime);
   563             if (movetime->tv_sec >= time) {
   564                 return 0;
   565             }
   567             time -= movetime->tv_sec;
   568             micros += movetime->tv_usec;
   570             movelist = movelist->next ? movelist->next->next : NULL;
   571         }
   573         time_t sec;
   574         movelist = gamestate->lastmove;
   575         if ((movelist->move.piece & COLOR_MASK) != color) {
   576             struct timeval *lastmovetstamp = &(movelist->move.timestamp);
   577             struct timeval currenttstamp;
   578             gettimeofday(&currenttstamp, NULL);
   579             micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec;
   580             sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec;
   581             if (sec >= time) {
   582                 return 0;
   583             }
   585             time -= sec;
   586         }
   588         sec = micros / 1e6L;
   590         if (sec >= time) {
   591             return 0;
   592         }
   594         time -= sec;
   596         return time;
   597     } else {
   598         return gameinfo->time;
   599     }
   600 }

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