Tue, 01 Apr 2014 14:04:00 +0200
introduced single machine mode
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "rules.h" #include "chess.h" #include <string.h> #include <stdlib.h> void gamestate_cleanup(GameState *gamestate) { MoveList *elem; elem = gamestate->movelist; while (elem) { MoveList *cur = elem; elem = elem->next; free(cur); }; } static void addmove(GameState* gamestate, Move *move) { MoveList *elem = malloc(sizeof(MoveList)); elem->next = NULL; elem->move = *move; if (gamestate->lastmove) { gamestate->lastmove->next = elem; gamestate->lastmove = elem; } else { gamestate->movelist = gamestate->lastmove = elem; } } char getpiecechr(uint8_t piece) { switch (piece & PIECE_MASK) { case ROOK: return 'R'; case KNIGHT: return 'N'; case BISHOP: return 'B'; case QUEEN: return 'Q'; case KING: return 'K'; default: return '\0'; } } uint8_t getpiece(char c) { switch (c) { case 'R': return ROOK; case 'N': return KNIGHT; case 'B': return BISHOP; case 'Q': return QUEEN; case 'K': return KING; default: return 0; } } static int getlocation(GameState *gamestate, Move *move) { uint8_t piece = move->piece & PIECE_MASK; switch (piece) { case PAWN: return pawn_getlocation(gamestate, move); case ROOK: return rook_getlocation(gamestate, move); case KNIGHT: return knight_getlocation(gamestate, move); case BISHOP: return bishop_getlocation(gamestate, move); case QUEEN: return queen_getlocation(gamestate, move); case KING: return king_getlocation(gamestate, move); default: return INVALID_MOVE_SYNTAX; } } _Bool is_covered(GameState *gamestate,uint8_t row,uint8_t file,uint8_t color) { Move threats[16]; int threatcount = 0; for (uint8_t r = 0 ; r < 8 ; r++) { for (uint8_t f = 0 ; f < 8 ; f++) { if ((gamestate->board[r][f] & COLOR_MASK) == color) { threats[threatcount].piece = gamestate->board[r][f]; threats[threatcount].fromrow = r; threats[threatcount].fromfile = f; threats[threatcount].torow = row; threats[threatcount].tofile = file; threatcount++; } } } for (int i = 0 ; i < threatcount ; i++) { if (validate_move(gamestate, &(threats[i]))) { return 1; } } return 0; } void apply_move(GameState *gamestate, Move *move) { uint8_t piece = move->piece & PIECE_MASK; uint8_t color = move->piece & COLOR_MASK; /* en passant capture */ if (move->capture && piece == PAWN && mdst(gamestate->board, move) == 0) { gamestate->board[move->fromrow][move->tofile] = 0; } /* remove old en passant threats */ for (uint8_t file = 0 ; file < 8 ; file++) { gamestate->board[3][file] &= ~ENPASSANT_THREAT; gamestate->board[4][file] &= ~ENPASSANT_THREAT; } /* add new en passant threat */ if (piece == PAWN && ( (move->fromrow == 1 && move->torow == 3) || (move->fromrow == 6 && move->torow == 4))) { move->piece |= ENPASSANT_THREAT; } /* move (and maybe capture or promote) */ msrc(gamestate->board, move) = 0; if (move->promotion) { mdst(gamestate->board, move) = move->promotion; } else { mdst(gamestate->board, move) = move->piece; } /* castling */ if (piece == KING && move->fromfile == fileidx('e')) { if (move->tofile == fileidx('g')) { gamestate->board[move->torow][fileidx('h')] = 0; gamestate->board[move->torow][fileidx('f')] = color|ROOK; } else if (move->tofile == fileidx('c')) { gamestate->board[move->torow][fileidx('a')] = 0; gamestate->board[move->torow][fileidx('d')] = color|ROOK; } } addmove(gamestate, move); } _Bool validate_move(GameState *gamestate, Move *move) { _Bool result; /* validate indices (don't trust opponent) */ if (!chkidx(move)) { return 0; } /* must move */ if (move->fromfile == move->tofile && move->fromrow == move->torow) { return 0; } /* does piece exist */ result = msrc(gamestate->board, move) == move->piece; /* can't capture own pieces */ if ((mdst(gamestate->board, move) & COLOR_MASK) == (move->piece & COLOR_MASK)) { return 0; } /* validate individual rules */ switch (move->piece & PIECE_MASK) { case PAWN: result = result && pawn_chkrules(gamestate, move); result = result && !pawn_isblocked(gamestate, move); break; case ROOK: result = result && rook_chkrules(move); result = result && !rook_isblocked(gamestate, move); break; case KNIGHT: result = result && knight_chkrules(move); result = result && !knight_isblocked(gamestate, move); break; case BISHOP: result = result && bishop_chkrules(move); result = result && !bishop_isblocked(gamestate, move); break; case QUEEN: result = result && queen_chkrules(move); result = result && !queen_isblocked(gamestate, move); break; case KING: result = result && king_chkrules(gamestate, move); result = result && !king_isblocked(gamestate, move); break; default: result = 0; } /* cancel processing to avoid recursion overflow with is_covered() */ if (!result) { return 0; } /* is piece pinned */ // TODO: make it so /* correct check and checkmate flags (move is still valid) */ // TODO: make it so return result; } int eval_move(GameState *gamestate, char *mstr, Move *move) { memset(move, 0, sizeof(Move)); move->fromfile = POS_UNSPECIFIED; move->fromrow = POS_UNSPECIFIED; size_t len = strlen(mstr); /* evaluate check/checkmate flags */ if (mstr[len-1] == '+') { len--; mstr[len] = '\0'; move->check = 1; } else if (mstr[len-1] == '#') { len--; mstr[len] = '\0'; move->checkmate = 1; } /* evaluate promotion */ if (len > 3 && mstr[len-2] == '=') { move->promotion = getpiece(mstr[len-1]); if (!move->promotion) { return INVALID_MOVE_SYNTAX; } else { move->promotion |= gamestate->mycolor; len -= 2; mstr[len] = 0; } } if (len == 2) { /* pawn move (e.g. "e4") */ move->piece = PAWN; move->tofile = fileidx(mstr[0]); move->torow = rowidx(mstr[1]); } else if (len == 3) { if (strcmp(mstr, "O-O") == 0) { /* king side castling */ move->piece = KING; move->fromfile = fileidx('e'); move->tofile = fileidx('g'); move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7; } else { /* move (e.g. "Nf3") */ move->piece = getpiece(mstr[0]); move->tofile = fileidx(mstr[1]); move->torow = rowidx(mstr[2]); } } else if (len == 4) { move->piece = getpiece(mstr[0]); if (!move->piece) { move->piece = PAWN; move->fromfile = fileidx(mstr[0]); } if (mstr[1] == 'x') { /* capture (e.g. "Nxf3", "dxe5") */ move->capture = 1; } else { /* move (e.g. "Ndf3", "N2c3", "e2e4") */ if (isfile(mstr[1])) { move->fromfile = fileidx(mstr[1]); if (move->piece == PAWN) { move->piece = 0; } } else { move->fromrow = rowidx(mstr[1]); } } move->tofile = fileidx(mstr[2]); move->torow = rowidx(mstr[3]); } else if (len == 5) { if (strcmp(mstr, "O-O-O") == 0) { /* queen side castling "O-O-O" */ move->piece = KING; move->fromfile = fileidx('e'); move->tofile = fileidx('c'); move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7; } else { move->piece = getpiece(mstr[0]); if (mstr[2] == 'x') { move->capture = 1; if (move->piece) { /* capture (e.g. "Ndxf3") */ move->fromfile = fileidx(mstr[1]); } else { /* long notation capture (e.g. "e5xf6") */ move->piece = PAWN; move->fromfile = fileidx(mstr[0]); move->fromrow = rowidx(mstr[1]); } } else { /* long notation move (e.g. "Nc5a4") */ move->fromfile = fileidx(mstr[1]); move->fromrow = rowidx(mstr[2]); } move->tofile = fileidx(mstr[3]); move->torow = rowidx(mstr[4]); } } else if (len == 6) { /* long notation capture (e.g. "Nc5xf3") */ if (mstr[3] == 'x') { move->capture = 1; move->piece = getpiece(mstr[0]); move->fromfile = fileidx(mstr[1]); move->fromrow = rowidx(mstr[2]); move->tofile = fileidx(mstr[4]); move->torow = rowidx(mstr[5]); } } if (move->piece) { if (move->piece == PAWN && move->torow == (gamestate->mycolor==WHITE?7:0) && !move->promotion) { return NEED_PROMOTION; } move->piece |= gamestate->mycolor; if (move->fromfile == POS_UNSPECIFIED || move->fromrow == POS_UNSPECIFIED) { return getlocation(gamestate, move); } else { return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION; } } else { return INVALID_MOVE_SYNTAX; } }