Wed, 09 Apr 2014 11:12:04 +0200
implemented time control
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #include "game.h"
31 #include "network.h"
32 #include "input.h"
33 #include <ncurses.h>
34 #include <string.h>
35 #include <inttypes.h>
37 static const uint8_t boardx = 10, boardy = 10;
38 static int inputy = 21; /* should be overridden on game startup */
40 static int timecontrol(GameState *gamestate, GameInfo *gameinfo) {
41 if (gameinfo->timecontrol) {
42 uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE);
43 uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK);
44 mvprintw(boardy+4, boardx-1,
45 "White time: %4" PRIu16 ":%02" PRIu16,
46 white / 60, white % 60);
47 mvprintw(boardy+5, boardx-1,
48 "Black time: %4" PRIu16 ":%02" PRIu16,
49 black / 60, black % 60);
51 if (white == 0) {
52 move(inputy, 0);
53 printw("Time is over - Black wins!");
54 clrtobot();
55 refresh();
56 return 1;
57 }
58 if (black == 0) {
59 move(inputy, 0);
60 printw("Time is over - White wins!");
61 clrtobot();
62 refresh();
63 return 1;
64 }
65 }
67 return 0;
68 }
70 static void draw_board(GameState *gamestate) {
71 for (uint8_t y = 0 ; y < 8 ; y++) {
72 for (uint8_t x = 0 ; x < 8 ; x++) {
73 uint8_t col = gamestate->board[y][x] & COLOR_MASK;
74 uint8_t piece = gamestate->board[y][x] & PIECE_MASK;
75 char piecec;
76 if (piece) {
77 piecec = piece == PAWN ? 'P' : getpiecechr(piece);
78 } else {
79 piecec = ' ';
80 }
82 attrset((col == WHITE ? A_BOLD : A_DIM) |
83 COLOR_PAIR((y&1)==(x&1) ? COL_WB : COL_BW));
85 int cy = gamestate->mycolor == WHITE ? boardy-y : boardy-7+y;
86 int cx = gamestate->mycolor == WHITE ? boardx+x*3 : boardx+21-x*3;
87 mvaddch(cy, cx, ' ');
88 mvaddch(cy, cx+1, piecec);
89 mvaddch(cy, cx+2, ' ');
90 }
91 }
93 attrset(A_NORMAL);
94 for (uint8_t i = 0 ; i < 8 ; i++) {
95 int x = gamestate->mycolor == WHITE ? boardx+i*3+1 : boardx+22-i*3;
96 int y = gamestate->mycolor == WHITE ? boardy-i : boardy-7+i;
97 mvaddch(boardy+1, x, 'a'+i);
98 mvaddch(y, boardx-2, '1'+i);
99 }
101 /* move log */
102 // TODO: introduce window to avoid bugs with a long move log
103 uint8_t logy = 0;
104 const uint8_t logx = boardx + 30;
105 int logi = 1;
106 MoveList *logelem = gamestate->movelist;
108 while (logelem) {
109 logi++;
110 if (logi % 2 == 0) {
111 if ((logi - 2) % 4 == 0) {
112 logy++;
113 move(logy, logx);
114 }
115 printw("%d. ", logi / 2);
116 }
118 if (logelem) {
119 Move move = logelem->move;
120 if ((move.piece&PIECE_MASK) == KING &&
121 abs(move.tofile-move.fromfile) == 2) {
122 addstr(move.tofile==fileidx('c')?"O-O-O":"O-O");
123 } else {
124 char logstr[] = {
125 getpiecechr(move.piece),
126 filechr(move.fromfile), rowchr(move.fromrow),
127 move.capture ? 'x':'\0',
128 filechr(move.tofile), rowchr(move.torow),
129 move.check ? '+' : (move.promotion ? '=' : '\0'),
130 move.promotion ? getpiecechr(move.promotion) : '\0'
131 };
132 for (int stri = 0 ; stri < sizeof(logstr) ; stri++) {
133 if (logstr[stri]) {
134 addch(logstr[stri]);
135 }
136 }
137 }
138 if (!logelem->next) {
139 if (gamestate->checkmate) {
140 addstr("\b#");
141 } else if (gamestate->stalemate) {
142 addstr(" stalemate");
143 }
144 }
145 addch(' ');
147 logelem = logelem->next;
148 }
149 }
150 }
152 static void eval_move_failed_msg(int code) {
153 switch (code) {
154 case AMBIGUOUS_MOVE:
155 printw("Ambiguous move - please specify the piece to move.");
156 break;
157 case INVALID_POSITION:
158 printw("Cannot find the piece that shall be moved.");
159 break;
160 case NEED_PROMOTION:
161 printw("You need to promote the pawn (append \"=Q\" e.g.)!");
162 break;
163 default:
164 printw("Can't interpret move - please use algebraic notation.");
165 }
166 }
168 static int domove_singlemachine(GameState *gamestate, GameInfo *gameinfo) {
170 const size_t buflen = 8;
171 size_t bufpos = 0;
172 char movestr[buflen];
174 flushinp();
175 while (1) {
176 if (timecontrol(gamestate, gameinfo)) {
177 return 1;
178 }
180 move(inputy, 0);
181 printw(
182 "Use chess notation to enter your move.\n"
183 "Or type 'surr' to surrender or 'remis' to end with remis.\n\n"
184 "Type your move: ");
185 clrtoeol();
187 if (asyncgetnstr(movestr, &bufpos, buflen)) {
188 if (strncmp(movestr, "surr", buflen) == 0) {
189 printw("%s surrendered!",
190 gamestate->mycolor==WHITE?"White":"Black");
191 clrtoeol();
192 refresh();
193 return 1;
194 } else if (strncmp(movestr, "remis", buflen) == 0) {
195 printw("Game ends remis.");
196 clrtoeol();
197 refresh();
198 return 1;
199 } else {
200 Move move;
201 int eval_result = eval_move(gamestate, movestr, &move);
202 switch (eval_result) {
203 case VALID_MOVE_SYNTAX:
204 if (validate_move(gamestate, &move)) {
205 apply_move(gamestate, &move);
206 if (gamestate->checkmate) {
207 printw("Checkmate!");
208 clrtoeol();
209 return 1;
210 } else if (gamestate->stalemate) {
211 printw("Stalemate!");
212 clrtoeol();
213 return 1;
214 } else {
215 return 0;
216 }
217 } else {
218 printw("Invalid move.");
219 }
220 break;
221 default:
222 eval_move_failed_msg(eval_result);
223 }
224 clrtoeol();
225 }
226 }
227 }
228 }
230 static int sendmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
232 const size_t buflen = 8;
233 size_t bufpos = 0;
234 char movestr[buflen];
235 _Bool remisrejected = FALSE;
236 uint8_t code;
238 flushinp();
239 while (1) {
240 if (timecontrol(gamestate, gameinfo)) {
241 net_send_code(opponent, NETCODE_TIMEOVER);
242 return 1;
243 }
245 move(inputy, 0);
246 if (remisrejected) {
247 printw(
248 "Use chess notation to enter your move.\n"
249 "Remis offer rejected - type 'surr' to surrender. \n\n"
250 "Type your move: ");
251 } else {
252 printw(
253 "Use chess notation to enter your move.\n"
254 "Or type 'surr' to surrender or 'remis' to offer remis.\n\n"
255 "Type your move: ");
256 }
257 clrtoeol();
259 if (asyncgetnstr(movestr, &bufpos, buflen)) {
260 if (strncmp(movestr, "surr", buflen) == 0) {
261 printw("You surrendered!");
262 clrtoeol();
263 refresh();
264 net_send_code(opponent, NETCODE_SURRENDER);
265 return 1;
266 } else if (strncmp(movestr, "remis", buflen) == 0) {
267 if (!remisrejected) {
268 net_send_code(opponent, NETCODE_REMIS);
269 printw("Remis offer sent - waiting for acceptance...");
270 refresh();
271 if (net_recieve_code(opponent) == NETCODE_ACCEPT) {
272 printw("\rRemis accepted!");
273 clrtoeol();
274 refresh();
275 return 1;
276 } else {
277 remisrejected = TRUE;
278 }
279 }
280 } else {
281 Move move;
282 int eval_result = eval_move(gamestate, movestr, &move);
283 switch (eval_result) {
284 case VALID_MOVE_SYNTAX:
285 net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move));
286 code = net_recieve_code(opponent);
287 move.check = code == NETCODE_CHECK;
288 gamestate->checkmate = code == NETCODE_CHECKMATE;
289 gamestate->stalemate = code == NETCODE_STALEMATE;
290 if (code == NETCODE_DECLINE) {
291 printw("Invalid move.");
292 } else {
293 apply_move(gamestate, &move);
294 if (gamestate->checkmate) {
295 printw("Checkmate!");
296 clrtoeol();
297 return 1;
298 } else if (gamestate->stalemate) {
299 printw("Stalemate!");
300 clrtoeol();
301 return 1;
302 } else {
303 return 0;
304 }
305 }
306 break;
307 default:
308 eval_move_failed_msg(eval_result);
309 }
310 clrtoeol();
311 }
312 }
313 }
314 }
316 static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
318 while (1) {
319 timecontrol(gamestate, gameinfo);
321 move(inputy, 0);
322 printw("Awaiting opponent move...");
323 clrtoeol();
324 refresh();
326 // TODO: nonblocking
327 uint32_t code = net_recieve_code(opponent);
329 Move move;
330 switch (code) {
331 case NETCODE_TIMEOVER:
332 printw("\rYour opponent's time ran out - you win!");
333 clrtoeol();
334 return 1;
335 case NETCODE_SURRENDER:
336 printw("\rYour opponent surrendered!");
337 clrtoeol();
338 return 1;
339 case NETCODE_REMIS:
340 if (prompt_yesno(
341 "\rYour opponent offers remis - do you accept")) {
342 printw("\rRemis accepted!");
343 clrtoeol();
344 net_send_code(opponent, NETCODE_ACCEPT);
345 return 1;
346 } else {
347 net_send_code(opponent, NETCODE_DECLINE);
348 }
349 break;
350 case NETCODE_MOVE:
351 net_recieve_data(opponent, &move, sizeof(Move));
352 if (validate_move(gamestate, &move)) {
353 apply_move(gamestate, &move);
354 if (move.check) {
355 net_send_code(opponent, NETCODE_CHECK);
356 } else if (gamestate->checkmate) {
357 net_send_code(opponent, NETCODE_CHECKMATE);
358 printw("\rCheckmate!");
359 clrtoeol();
360 return 1;
361 } else if (gamestate->stalemate) {
362 net_send_code(opponent, NETCODE_STALEMATE);
363 printw("\rStalemate!");
364 clrtoeol();
365 return 1;
366 } else {
367 net_send_code(opponent, NETCODE_ACCEPT);
368 }
369 return 0;
370 } else {
371 net_send_code(opponent, NETCODE_DECLINE);
372 }
373 }
374 }
375 }
377 static void init_board(GameState *gamestate) {
378 Board initboard = {
379 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
380 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
381 {0, 0, 0, 0, 0, 0, 0, 0},
382 {0, 0, 0, 0, 0, 0, 0, 0},
383 {0, 0, 0, 0, 0, 0, 0, 0},
384 {0, 0, 0, 0, 0, 0, 0, 0},
385 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
386 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
387 };
388 memcpy(gamestate->board, initboard, sizeof(Board));
389 }
391 void game_start_singlemachine(Settings *settings) {
392 inputy = getmaxy(stdscr) - 6;
394 GameState gamestate;
395 memset(&gamestate, 0, sizeof(GameState));
396 init_board(&gamestate);
397 gamestate.mycolor = WHITE;
399 _Bool running;
400 do {
401 clear();
402 draw_board(&gamestate);
403 running = !domove_singlemachine(&gamestate, &(settings->gameinfo));
404 gamestate.mycolor = opponent_color(gamestate.mycolor);
405 } while (running);
406 move(0,0);
407 draw_board(&gamestate);
409 gamestate_cleanup(&gamestate);
411 mvaddstr(getmaxy(stdscr)-1, 0,
412 "Game has ended. Press any key to leave...");
413 refresh();
414 getch();
415 }
417 void game_start(Settings *settings, int opponent) {
418 inputy = getmaxy(stdscr) - 6;
420 _Bool myturn = is_server(settings) ==
421 (settings->gameinfo.servercolor == WHITE);
423 GameState gamestate;
424 memset(&gamestate, 0, sizeof(GameState));
425 init_board(&gamestate);
426 gamestate.mycolor = myturn ? WHITE:BLACK;
428 _Bool running;
429 do {
430 clear();
431 draw_board(&gamestate);
432 if (myturn) {
433 running = !sendmove(&gamestate, &(settings->gameinfo), opponent);
434 } else {
435 running = !recvmove(&gamestate, &(settings->gameinfo), opponent);
436 }
437 myturn ^= TRUE;
438 } while (running);
440 move(0,0);
441 draw_board(&gamestate);
443 gamestate_cleanup(&gamestate);
445 mvaddstr(getmaxy(stdscr)-1, 0,
446 "Game has ended. Press any key to leave...");
447 refresh();
448 cbreak();
449 flushinp();
450 getch();
451 }