Mon, 16 Jun 2014 15:41:06 +0200
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "terminal-chess.h" #include "game.h" #include <ncurses.h> #include <errno.h> #include <string.h> static int server_open(Server *server, char *port) { printw("\nListening for client...\n"); refresh(); if (net_create(server, port)) { addstr("Server creation failed"); return 1; } if (net_listen(server)) { addstr("Listening for client failed"); return 1; } return 0; } static int server_handshake(Client *client) { net_send_code(client->fd, NETCODE_VERSION); if (net_recieve_code(client->fd) != NETCODE_VERSION) { addstr("Client uses an incompatible software version."); return 1; } addstr("Client connected - transmitting gameinfo..."); refresh(); return 0; } int server_run(Settings *settings) { Server server; dump_gameinfo(&(settings->gameinfo)); GameState continuegame; gamestate_init(&continuegame); if (settings->continuepgn) { // preload PGN data before handshake FILE *pgnfile = fopen(settings->continuepgn, "r"); if (pgnfile) { int result = read_pgn(pgnfile, &continuegame, &(settings->gameinfo)); fclose(pgnfile); if (result != EXIT_SUCCESS) { addstr("Invalid PGN file content.\n"); return EXIT_FAILURE; } if (!is_game_running(&continuegame)) { addstr("Game has ended. Use -S to analyze it.\n"); return EXIT_FAILURE; } addch('\n'); dump_moveinfo(&continuegame); addch('\n'); } else { printw("Can't read PGN file (%s)\n", strerror(errno)); return EXIT_FAILURE; } } if (server_open(&server, settings->port)) { net_destroy(&server); return EXIT_FAILURE; } if (server_handshake(server.client)) { net_destroy(&server); return EXIT_FAILURE; } int fd = server.client->fd; if (settings->continuepgn) { // Continue game, send PGN data uint16_t mc = 0; MoveList *movelist = continuegame.movelist; while (movelist) { mc++; movelist = movelist->next; } Move* moves = calloc(mc, sizeof(Move)); movelist = continuegame.movelist; mc = 0; while (movelist) { moves[mc] = movelist->move; mc++; movelist = movelist->next; } size_t pgndata_size = sizeof(GameInfo)+sizeof(mc)+mc*sizeof(Move); char *pgndata = malloc(pgndata_size); memcpy(pgndata, &(settings->gameinfo), sizeof(GameInfo)); memcpy(pgndata+sizeof(GameInfo), &mc, sizeof(mc)); memcpy(pgndata+sizeof(GameInfo)+sizeof(mc), moves, mc*sizeof(Move)); free(moves); net_send_data(fd, NETCODE_PGNDATA, pgndata, pgndata_size); free(pgndata); } else { // Start new game net_send_data(fd, NETCODE_GAMEINFO, &(settings->gameinfo), sizeof(GameInfo)); } addstr("\rClient connected - awaiting challenge acceptance..."); refresh(); int code = net_recieve_code(fd); if (code == NETCODE_ACCEPT) { addstr("\rClient connected - challenge accepted."); clrtoeol(); if (settings->continuepgn) { game_continue(settings, fd, &continuegame); } else { game_start(settings, fd); } } else if (code == NETCODE_DECLINE) { addstr("\rClient connected - challenge declined."); clrtoeol(); } else if (code == NETCODE_CONNLOST) { addstr("\rClient connected - but gave no response."); clrtoeol(); } else { addstr("\rInvalid client response"); clrtoeol(); net_destroy(&server); return EXIT_FAILURE; } net_destroy(&server); return EXIT_SUCCESS; }