src/game.h

Wed, 26 Mar 2014 13:16:49 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 26 Mar 2014 13:16:49 +0100
changeset 12
84880c7e1ea6
parent 11
08d7a6e3ec31
child 13
faec61c4901f
permissions
-rw-r--r--

interface for retrieving locations when using short algebraic notation
inverted return values of not yet implemented functions to prevent bugs

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #ifndef GAME_H
    31 #define	GAME_H
    33 #include "terminal-chess.h"
    34 #include <stdint.h>
    36 #ifdef	__cplusplus
    37 extern "C" {
    38 #endif
    40 #define PIECE_MASK 0x0F
    41 #define COLOR_MASK 0xF0
    43 #define WHITE 0x10
    44 #define BLACK 0x20
    46 #define PAWN   0x01
    47 #define ROOK   0x02
    48 #define KNIGHT 0x03
    49 #define BISHOP 0x04
    50 #define QUEEN  0x05
    51 #define KING   0x06
    53 #define WPAWN   (WHITE|PAWN)
    54 #define WROOK   (WHITE|ROOK)
    55 #define WKNIGHT (WHITE|KNIGHT)
    56 #define WBISHOP (WHITE|BISHOP)
    57 #define WQUEEN  (WHITE|QUEEN)
    58 #define WKING   (WHITE|KING)
    59 #define BPAWN   (BLACK|PAWN)
    60 #define BROOK   (BLACK|ROOK)
    61 #define BKNIGHT (BLACK|KNIGHT)
    62 #define BBISHOP (BLACK|BISHOP)
    63 #define BQUEEN  (BLACK|QUEEN)
    64 #define BKING   (BLACK|KING)
    66 typedef uint8_t Board[8][8];
    68 typedef struct {
    69     uint8_t piece;
    70     uint8_t fromfile;
    71     uint8_t fromrow;
    72     uint8_t tofile;
    73     uint8_t torow;
    74     _Bool check;
    75     _Bool checkmate;
    76     _Bool capture;
    77 } Move;
    79 #define POS_UNSPECIFIED UINT8_MAX
    81 #define isfile(file) (file >= 'a' && file <= 'h')
    82 #define isrow(row) (row >= '1' && row <= '8')
    83 #define rowidx(row) (row-'1')
    84 #define fileidx(file) (file-'a')
    86 void game_start(Settings *settings, int opponent);
    88 #ifdef	__cplusplus
    89 }
    90 #endif
    92 #endif	/* GAME_H */

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