Mon, 31 Mar 2014 15:03:25 +0200
introduced game state structure
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #include "rules.h"
31 #include "chess.h"
32 #include <string.h>
33 #include <stdlib.h>
35 void gamestate_cleanup(GameState *gamestate) {
36 MoveList *elem;
37 elem = gamestate->movelist;
38 while (elem) {
39 MoveList *cur = elem;
40 elem = elem->next;
41 free(cur);
42 };
43 }
45 static void addmove(GameState* gamestate, Move *move) {
46 MoveList *elem = malloc(sizeof(MoveList));
47 elem->next = NULL;
48 elem->move = *move;
50 if (gamestate->lastmove) {
51 gamestate->lastmove->next = elem;
52 gamestate->lastmove = elem;
53 } else {
54 gamestate->movelist = gamestate->lastmove = elem;
55 }
56 }
58 char getpiecechr(uint8_t piece) {
59 switch (piece & PIECE_MASK) {
60 case ROOK: return 'R';
61 case KNIGHT: return 'N';
62 case BISHOP: return 'B';
63 case QUEEN: return 'Q';
64 case KING: return 'K';
65 default: return '\0';
66 }
67 }
69 uint8_t getpiece(char c) {
70 switch (c) {
71 case 'R': return ROOK;
72 case 'N': return KNIGHT;
73 case 'B': return BISHOP;
74 case 'Q': return QUEEN;
75 case 'K': return KING;
76 default: return 0;
77 }
78 }
80 static int getlocation(GameState *gamestate, Move *move) {
81 uint8_t piece = move->piece & PIECE_MASK;
82 switch (piece) {
83 case PAWN: return pawn_getlocation(gamestate, move);
84 case ROOK: return rook_getlocation(gamestate, move);
85 case KNIGHT: return knight_getlocation(gamestate, move);
86 case BISHOP: return bishop_getlocation(gamestate, move);
87 case QUEEN: return queen_getlocation(gamestate, move);
88 case KING: return king_getlocation(gamestate, move);
89 default: return INVALID_MOVE_SYNTAX;
90 }
91 }
94 void apply_move(GameState *gamestate, Move *move) {
95 uint8_t piece = move->piece & PIECE_MASK;
96 uint8_t color = move->piece & COLOR_MASK;
98 /* en passant capture */
99 if (move->capture && piece == PAWN &&
100 mdst(gamestate->board, move) == 0) {
101 gamestate->board[move->fromrow][move->tofile] = 0;
102 }
104 /* remove old en passant threats */
105 for (uint8_t file = 0 ; file < 8 ; file++) {
106 gamestate->board[3][file] &= ~ENPASSANT_THREAT;
107 gamestate->board[4][file] &= ~ENPASSANT_THREAT;
108 }
110 /* add new en passant threat */
111 if (piece == PAWN && (
112 (move->fromrow == 1 && move->torow == 3) ||
113 (move->fromrow == 6 && move->torow == 4))) {
114 move->piece |= ENPASSANT_THREAT;
115 }
117 /* move (and maybe capture or promote) */
118 msrc(gamestate->board, move) = 0;
119 if (move->promotion) {
120 mdst(gamestate->board, move) = move->promotion;
121 } else {
122 mdst(gamestate->board, move) = move->piece;
123 }
125 /* castling */
126 if (piece == KING &&
127 move->fromfile == fileidx('e')) {
129 if (move->tofile == fileidx('g')) {
130 gamestate->board[move->torow][fileidx('h')] = 0;
131 gamestate->board[move->torow][fileidx('f')] = color|ROOK;
132 } else if (move->tofile == fileidx('c')) {
133 gamestate->board[move->torow][fileidx('a')] = 0;
134 gamestate->board[move->torow][fileidx('d')] = color|ROOK;
135 }
136 }
138 addmove(gamestate, move);
139 }
141 _Bool validate_move(GameState *gamestate, Move *move) {
142 _Bool result;
144 /* validate indices (don't trust opponent) */
145 if (!chkidx(move)) {
146 return 0;
147 }
149 /* must move */
150 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
151 return 0;
152 }
154 /* does piece exist */
155 result = msrc(gamestate->board, move) == move->piece;
157 /* can't capture own pieces */
158 if ((mdst(gamestate->board, move) & COLOR_MASK)
159 == (move->piece & COLOR_MASK)) {
160 return 0;
161 }
163 /* validate individual rules */
164 switch (move->piece & PIECE_MASK) {
165 case PAWN:
166 result = result && pawn_chkrules(gamestate, move);
167 result = result && !pawn_isblocked(gamestate, move);
168 break;
169 case ROOK:
170 result = result && rook_chkrules(move);
171 result = result && !rook_isblocked(gamestate, move);
172 break;
173 case KNIGHT:
174 result = result && knight_chkrules(move);
175 result = result && !knight_isblocked(gamestate, move);
176 break;
177 case BISHOP:
178 result = result && bishop_chkrules(move);
179 result = result && !bishop_isblocked(gamestate, move);
180 break;
181 case QUEEN:
182 result = result && queen_chkrules(move);
183 result = result && !queen_isblocked(gamestate, move);
184 break;
185 case KING:
186 result = result && king_chkrules(gamestate, move);
187 result = result && !king_isblocked(gamestate, move);
188 break;
189 default:
190 result = 0;
191 }
193 /* is piece pinned */
194 // TODO: make it so
196 /* correct check and checkmate flags */
197 // TODO: make it so
199 return result;
200 }
202 int eval_move(GameState *gamestate, char *mstr, Move *move) {
203 memset(move, 0, sizeof(Move));
204 move->fromfile = POS_UNSPECIFIED;
205 move->fromrow = POS_UNSPECIFIED;
207 size_t len = strlen(mstr);
209 /* evaluate check/checkmate flags */
210 if (mstr[len-1] == '+') {
211 len--; mstr[len] = '\0';
212 move->check = 1;
213 } else if (mstr[len-1] == '#') {
214 len--; mstr[len] = '\0';
215 move->checkmate = 1;
216 }
218 /* evaluate promotion */
219 if (len > 3 && mstr[len-2] == '=') {
220 move->promotion = getpiece(mstr[len-1]);
221 if (!move->promotion) {
222 return INVALID_MOVE_SYNTAX;
223 } else {
224 move->promotion |= gamestate->mycolor;
225 len -= 2;
226 mstr[len] = 0;
227 }
228 }
230 if (len == 2) {
231 /* pawn move (e.g. "e4") */
232 move->piece = PAWN;
233 move->tofile = fileidx(mstr[0]);
234 move->torow = rowidx(mstr[1]);
235 } else if (len == 3) {
236 if (strcmp(mstr, "O-O") == 0) {
237 /* king side castling */
238 move->piece = KING;
239 move->fromfile = fileidx('e');
240 move->tofile = fileidx('g');
241 move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
242 } else {
243 /* move (e.g. "Nf3") */
244 move->piece = getpiece(mstr[0]);
245 move->tofile = fileidx(mstr[1]);
246 move->torow = rowidx(mstr[2]);
247 }
249 } else if (len == 4) {
250 move->piece = getpiece(mstr[0]);
251 if (!move->piece) {
252 move->piece = PAWN;
253 move->fromfile = fileidx(mstr[0]);
254 }
255 if (mstr[1] == 'x') {
256 /* capture (e.g. "Nxf3", "dxe5") */
257 move->capture = 1;
258 } else {
259 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
260 if (isfile(mstr[1])) {
261 move->fromfile = fileidx(mstr[1]);
262 if (move->piece == PAWN) {
263 move->piece = 0;
264 }
265 } else {
266 move->fromrow = rowidx(mstr[1]);
267 }
268 }
269 move->tofile = fileidx(mstr[2]);
270 move->torow = rowidx(mstr[3]);
271 } else if (len == 5) {
272 if (strcmp(mstr, "O-O-O") == 0) {
273 /* queen side castling "O-O-O" */
274 move->piece = KING;
275 move->fromfile = fileidx('e');
276 move->tofile = fileidx('c');
277 move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
278 } else {
279 move->piece = getpiece(mstr[0]);
280 if (mstr[2] == 'x') {
281 move->capture = 1;
282 if (move->piece) {
283 /* capture (e.g. "Ndxf3") */
284 move->fromfile = fileidx(mstr[1]);
285 } else {
286 /* long notation capture (e.g. "e5xf6") */
287 move->piece = PAWN;
288 move->fromfile = fileidx(mstr[0]);
289 move->fromrow = rowidx(mstr[1]);
290 }
291 } else {
292 /* long notation move (e.g. "Nc5a4") */
293 move->fromfile = fileidx(mstr[1]);
294 move->fromrow = rowidx(mstr[2]);
295 }
296 move->tofile = fileidx(mstr[3]);
297 move->torow = rowidx(mstr[4]);
298 }
299 } else if (len == 6) {
300 /* long notation capture (e.g. "Nc5xf3") */
301 if (mstr[3] == 'x') {
302 move->capture = 1;
303 move->piece = getpiece(mstr[0]);
304 move->fromfile = fileidx(mstr[1]);
305 move->fromrow = rowidx(mstr[2]);
306 move->tofile = fileidx(mstr[4]);
307 move->torow = rowidx(mstr[5]);
308 }
309 }
312 if (move->piece) {
313 if (move->piece == PAWN
314 && move->torow == (gamestate->mycolor==WHITE?7:0)
315 && !move->promotion) {
316 return NEED_PROMOTION;
317 }
319 move->piece |= gamestate->mycolor;
320 if (move->fromfile == POS_UNSPECIFIED
321 || move->fromrow == POS_UNSPECIFIED) {
322 return getlocation(gamestate, move);
323 } else {
324 return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION;
325 }
326 } else {
327 return INVALID_MOVE_SYNTAX;
328 }
329 }