src/client.c

Wed, 29 Aug 2018 13:55:18 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 29 Aug 2018 13:55:18 +0200
changeset 64
4eda5df55f86
parent 59
3fa1de896666
permissions
-rw-r--r--

fixes castling not printed correctly to PGN

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2016 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #include "terminal-chess.h"
    31 #include "input.h"
    32 #include "game.h"
    33 #include <ncurses.h>
    35 static int client_connect(Server *server, char *host, char *port) {
    36     if (net_find(server, host, port)) {
    37         addstr("Can't find server");
    38         return 1;
    39     }
    41     if (net_connect(server)) {
    42         addstr("Can't connect to server");
    43         return 1;
    44     }
    46     return 0;
    47 }
    49 static int client_handshake(Server *server) {
    50     if (net_recieve_code(server->fd) != NETCODE_VERSION) {
    51         addstr("Server uses an incompatible software version.");
    52         return 1;
    53     } else {
    54         net_send_code(server->fd, NETCODE_VERSION);
    55     }
    57     printw("Connection established!\n\n");
    58     refresh();
    60     return 0;
    61 }
    63 int client_run(Settings *settings) {
    64     Server server;
    66     if (client_connect(&server, settings->serverhost, settings->port)) {
    67         net_destroy(&server);
    68         return 1;
    69     }
    71     if (client_handshake(&server)) {
    72         net_destroy(&server);
    73         return 1;
    74     }
    76     uint8_t code = net_recieve_code(server.fd);
    77     if (code == NETCODE_GAMEINFO) {
    78         /* Start new game */
    79         net_recieve_data(server.fd, &(settings->gameinfo), sizeof(GameInfo));
    80         dump_gameinfo(&(settings->gameinfo));
    81         if (prompt_yesno("Accept challenge")) {
    82             net_send_code(server.fd, NETCODE_ACCEPT);
    83             game_start(settings, server.fd);
    84         } else {
    85             net_send_code(server.fd, NETCODE_DECLINE);
    86         }
    87     } else if (code == NETCODE_PGNDATA) {
    88         net_recieve_data(server.fd, &(settings->gameinfo), sizeof(GameInfo));
    89         dump_gameinfo(&(settings->gameinfo));
    90         uint16_t mc;
    91         net_recieve_data(server.fd, &mc, sizeof(mc));
    92         Move *moves = calloc(mc, sizeof(Move));
    93         net_recieve_data(server.fd, moves, mc*sizeof(Move));
    94         GameState continuegame;
    95         gamestate_init(&continuegame);
    96         for (size_t i = 0 ; i < mc ; i++) {
    97             apply_move(&continuegame, &(moves[i]));
    98         }
    99         free(moves);
   100         addch('\n');
   101         dump_moveinfo(&continuegame);
   102         if (prompt_yesno(
   103                 "\n\nServer wants to continue a game. Accept challenge")) {
   104             net_send_code(server.fd, NETCODE_ACCEPT);
   105             game_continue(settings, server.fd, &continuegame);
   106         } else {
   107             net_send_code(server.fd, NETCODE_DECLINE);
   108         }
   109     } else {
   110         addstr("Server sent invalid gameinfo.");
   111         net_destroy(&server);
   112         return 1;
   113     }
   115     net_destroy(&server);
   116     return 0;
   117 }

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