src/chess/king.c

Wed, 29 Aug 2018 13:55:18 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 29 Aug 2018 13:55:18 +0200
changeset 64
4eda5df55f86
parent 55
54ea19938d57
permissions
-rw-r--r--

fixes castling not printed correctly to PGN

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2016 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #include "rules.h"
    31 #include "king.h"
    32 #include <stdlib.h>
    34 static _Bool king_castling_chkmoved(GameState *gamestate,
    35     uint8_t row, uint8_t file) {
    37     MoveList *ml = gamestate->movelist;
    38     while (ml) {
    39         if (ml->move.fromfile == file && ml->move.fromrow == row) {
    40             return 1;
    41         }
    42         ml = ml->next;
    43     }
    45     return 0;
    46 }
    48 _Bool king_chkrules(GameState *gamestate, Move* move) {
    49     if (abs(move->torow - move->fromrow) <= 1 &&
    50         abs(move->tofile - move->fromfile) <= 1) {
    51         return 1;
    52     } else {
    53         /* castling */
    54         if (move->fromrow == move->torow &&
    55             move->fromrow == ((move->piece&COLOR_MASK) == WHITE ? 0 : 7) &&
    56             move->fromfile == fileidx('e') &&
    57             (move->tofile == fileidx('c') || move->tofile == fileidx('g'))) {
    59             return !king_castling_chkmoved(gamestate,
    60                 move->fromrow, move->fromfile) &&
    61                 !king_castling_chkmoved(gamestate, move->fromrow,
    62                 move->tofile == fileidx('c') ? 0 : 7);
    63         } else {
    64             return 0;
    65         }
    66     }
    67 }
    69 _Bool king_isblocked(GameState *gamestate, Move *move) {
    71     uint8_t opponent_color = opponent_color(move->piece&COLOR_MASK);
    73     /* being in check does not "block" the king, so don't test it here */
    74     _Bool blocked = 0;
    76     /* just test, if castling move is blocked */
    77     if (abs(move->tofile - move->fromfile) == 2) {
    78         if (move->tofile == fileidx('c')) {
    79             blocked |= gamestate->board[move->torow][fileidx('b')];
    80         }
    81         uint8_t midfile = (move->tofile+move->fromfile)/2;
    82         blocked |= gamestate->lastmove->move.check ||
    83             gamestate->board[move->torow][midfile] ||
    84             is_covered(gamestate, move->torow, midfile, opponent_color);
    85     }
    87     return blocked;
    88 }

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