Sat, 22 Mar 2014 16:25:49 +0100
implemented castling (without validation)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #ifndef GAME_H #define GAME_H #include "terminal-chess.h" #include <stdint.h> #ifdef __cplusplus extern "C" { #endif #define PIECE_MASK 0x0F #define COLOR_MASK 0xF0 #define WHITE 0x10 #define BLACK 0x20 #define PAWN 0x01 #define ROOK 0x02 #define KNIGHT 0x03 #define BISHOP 0x04 #define QUEEN 0x05 #define KING 0x06 #define WPAWN (WHITE|PAWN) #define WROOK (WHITE|ROOK) #define WKNIGHT (WHITE|KNIGHT) #define WBISHOP (WHITE|BISHOP) #define WQUEEN (WHITE|QUEEN) #define WKING (WHITE|KING) #define BPAWN (BLACK|PAWN) #define BROOK (BLACK|ROOK) #define BKNIGHT (BLACK|KNIGHT) #define BBISHOP (BLACK|BISHOP) #define BQUEEN (BLACK|QUEEN) #define BKING (BLACK|KING) typedef uint8_t Board[8][8]; typedef struct { uint8_t piece; uint8_t fromfile; uint8_t fromrow; uint8_t tofile; uint8_t torow; _Bool check; _Bool capture; } Move; #define isfile(file) (file >= 'a' && file <= 'h') #define isrow(row) (row >= '1' && row <= '8') #define rowidx(row) (row-'1') #define fileidx(file) (file-'a') void game_start(Settings *settings, int opponent); #ifdef __cplusplus } #endif #endif /* GAME_H */