Wed, 16 Apr 2014 21:16:05 +0200
fixed Move struct size inconsistancy across plattforms
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #ifndef RULES_H
31 #define RULES_H
33 #include <stdint.h>
34 #include <sys/time.h>
36 #define VALID_MOVE_SYNTAX 0
37 #define INVALID_MOVE_SYNTAX 1
38 #define INVALID_POSITION 2
39 #define AMBIGUOUS_MOVE 3
40 #define NEED_PROMOTION 4
43 #define PIECE_MASK 0x0F
44 #define COLOR_MASK 0x30
45 #define ENPASSANT_THREAT 0x40
47 #define WHITE 0x10
48 #define BLACK 0x20
50 #define PAWN 0x01
51 #define ROOK 0x02
52 #define KNIGHT 0x03
53 #define BISHOP 0x04
54 #define QUEEN 0x05
55 #define KING 0x06
57 #define WPAWN (WHITE|PAWN)
58 #define WROOK (WHITE|ROOK)
59 #define WKNIGHT (WHITE|KNIGHT)
60 #define WBISHOP (WHITE|BISHOP)
61 #define WQUEEN (WHITE|QUEEN)
62 #define WKING (WHITE|KING)
63 #define BPAWN (BLACK|PAWN)
64 #define BROOK (BLACK|ROOK)
65 #define BKNIGHT (BLACK|KNIGHT)
66 #define BBISHOP (BLACK|BISHOP)
67 #define BQUEEN (BLACK|QUEEN)
68 #define BKING (BLACK|KING)
70 typedef uint8_t Board[8][8];
72 struct movetimeval {
73 uint64_t tv_sec;
74 int32_t tv_usec;
75 };
77 typedef struct {
78 uint8_t piece;
79 uint8_t fromfile;
80 uint8_t fromrow;
81 uint8_t tofile;
82 uint8_t torow;
83 uint8_t promotion;
84 struct movetimeval timestamp;
85 struct movetimeval movetime;
86 uint8_t check;
87 uint8_t capture;
88 } Move;
90 typedef struct MoveList MoveList;
92 struct MoveList {
93 Move move;
94 MoveList* next;
95 };
98 typedef struct {
99 uint8_t servercolor;
100 uint8_t timecontrol;
101 uint16_t time;
102 uint16_t addtime;
103 } GameInfo;
105 typedef struct {
106 Board board;
107 uint8_t mycolor;
108 MoveList* movelist;
109 MoveList* lastmove;
110 _Bool checkmate;
111 _Bool stalemate;
112 } GameState;
114 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
116 #define POS_UNSPECIFIED UINT8_MAX
117 #define mdst(b,m) b[(m)->torow][(m)->tofile]
118 #define msrc(b,m) b[(m)->fromrow][(m)->fromfile]
120 #define isidx(idx) ((uint8_t)(idx) < 8)
122 #define isfile(file) (file >= 'a' && file <= 'h')
123 #define isrow(row) (row >= '1' && row <= '8')
125 #define rowidx(row) (row-'1')
126 #define fileidx(file) (file-'a')
128 #define rowchr(row) (row+'1')
129 #define filechr(file) (file+'a')
131 #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \
132 isidx((move)->tofile) && isidx((move)->torow))
134 /* secure versions - use, if index is not checked with isidx() */
135 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
136 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
138 void gamestate_cleanup(GameState *gamestate);
140 /**
141 * Maps a character to a piece.
142 *
143 * Does not work for pawns, since they don't have a character.
144 *
145 * @param c one of R,N,B,Q,K
146 * @return numeric value for the specified piece
147 */
148 uint8_t getpiece(char c);
150 /**
151 * Maps a piece to a character.
152 *
153 * Does not work for pawns, scince they don't have a character.
154 *
155 * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING
156 * @return character value for the specified piece
157 */
158 char getpiecechr(uint8_t piece);
160 /**
161 * Checks, if a specified field is covered by a piece of a certain color.
162 *
163 * The out-parameters may both be NULL, but if any of them is set, the other
164 * must be set, too.
165 *
166 * @param gamestate the current game state
167 * @param row row of the field to check
168 * @param file file of the field to check
169 * @param color the color of the piece that should threaten the field
170 * @param threats the array where to store the threats (should be able to the
171 * rare maximum of 16 elements)
172 * @param threatcount a pointer to an uint8_t where to store the amount of threats
173 * @return TRUE, if any piece of the specified color threatens the specified
174 * field (i.e. could capture an opponent piece)
175 */
176 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
177 uint8_t color, Move* threats, uint8_t* threatcount);
179 /**
180 * Checks, if a specified field is covered by a piece of a certain color AND
181 * if this piece is not pinned and therefore able to perform the move.
182 *
183 * The out-parameters may both be NULL, but if any of them is set, the other
184 * must be set, too.
185 *
186 * @param gamestate the current game state
187 * @param row row of the field to check
188 * @param file file of the field to check
189 * @param color the color of the piece that should threaten the field
190 * @param threats the array where to store the threats (should be able to the
191 * rare maximum of 16 elements)
192 * @param threatcount a pointer to an uint8_t where to store the amount of threats
193 * @return TRUE, if any piece of the specified color threatens the specified
194 * field (i.e. could capture an opponent piece)
195 */
196 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
197 uint8_t color, Move* threats, uint8_t* threatcount);
199 /**
200 * Checks, if a specified field is covered by a piece of a certain color.
201 *
202 * @param gamestate the current game state
203 * @param row row of the field to check
204 * @param file file of the field to check
205 * @param color the color of the piece that should cover the field
206 * @return TRUE, if any piece of the specified color threatens the specified
207 * field
208 */
209 #define is_covered(gamestate, row, file, color) \
210 get_threats(gamestate, row, file, color, NULL, NULL)
212 /**
213 * Checks, if a specified field is attacked by a piece of a certain color.
214 *
215 * I.e. the field is covered by a piece AND this piece is not pinned and
216 * therefore able to perform the move.
217 *
218 * @param gamestate the current game state
219 * @param row row of the field to check
220 * @param file file of the field to check
221 * @param color the color of the piece that should cover the field
222 * @return TRUE, if any piece of the specified color threatens the specified
223 * field and could capture an opponent piece
224 */
225 #define is_attacked(gamestate, row, file, color) \
226 get_threats(gamestate, row, file, color, NULL, NULL)
228 /**
229 * Checks, if a specified field is protected by a piece of a certain color.
230 *
231 * I.e. the field is covered by a piece that is NOT the king AND this piece is
232 * not pinned and therefore able to perform the move.
233 *
234 * @param gamestate the current game state
235 * @param row row of the field to check
236 * @param file file of the field to check
237 * @param color the color of the piece that should cover the field
238 * @return TRUE, if any piece (excluding the king) of the specified color
239 * threatens the specified field and could capture an opponent piece
240 */
241 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
242 uint8_t color);
244 /**
245 * Evaluates a move syntactically and stores the move data in the specified
246 * object.
247 *
248 * @param gamestate the current game state
249 * @param mstr the input string to parse
250 * @param move a pointer to object where the move data shall be stored
251 * @return status code (see rules/rules.h for the list of codes)
252 */
253 int eval_move(GameState *gamestate, char *mstr, Move *move);
255 /**
256 * Validates move by applying chess rules.
257 * @param gamestate the current game state
258 * @param move the move to validate
259 * @return TRUE, if the move complies to chess rules, FALSE otherwise
260 */
261 _Bool validate_move(GameState *gamestate, Move *move);
263 /**
264 * Applies a move and deletes captured pieces.
265 *
266 * @param gamestate the current game state
267 * @param move the move to apply
268 */
269 void apply_move(GameState *gamestate, Move *move);
272 /**
273 * Returns the remaining time on the clock for the specified player.
274 *
275 * @param gameinfo the information about the game
276 * @param gamestate the current game state
277 * @param color either BLACK or WHITE
278 * @return the remaining time - if time control is disabled, this function
279 * always returns zero
280 */
281 uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
282 uint8_t color);
284 #endif /* RULES_H */