src/chess/rules.h

Tue, 01 Apr 2014 12:30:25 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 01 Apr 2014 12:30:25 +0200
changeset 25
3ab0c2e1a4e2
parent 23
824c9522ce66
child 26
e0a76ee1bb2b
permissions
-rw-r--r--

implemented king

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #ifndef RULES_H
    31 #define	RULES_H
    33 #include <stdint.h>
    35 #define VALID_MOVE_SYNTAX   0
    36 #define INVALID_MOVE_SYNTAX 1
    37 #define INVALID_POSITION    2
    38 #define AMBIGUOUS_MOVE      3
    39 #define NEED_PROMOTION      4
    42 #define PIECE_MASK       0x0F
    43 #define COLOR_MASK       0x30
    44 #define ENPASSANT_THREAT 0x40
    46 #define WHITE 0x10
    47 #define BLACK 0x20
    49 #define PAWN   0x01
    50 #define ROOK   0x02
    51 #define KNIGHT 0x03
    52 #define BISHOP 0x04
    53 #define QUEEN  0x05
    54 #define KING   0x06
    56 #define WPAWN   (WHITE|PAWN)
    57 #define WROOK   (WHITE|ROOK)
    58 #define WKNIGHT (WHITE|KNIGHT)
    59 #define WBISHOP (WHITE|BISHOP)
    60 #define WQUEEN  (WHITE|QUEEN)
    61 #define WKING   (WHITE|KING)
    62 #define BPAWN   (BLACK|PAWN)
    63 #define BROOK   (BLACK|ROOK)
    64 #define BKNIGHT (BLACK|KNIGHT)
    65 #define BBISHOP (BLACK|BISHOP)
    66 #define BQUEEN  (BLACK|QUEEN)
    67 #define BKING   (BLACK|KING)
    69 typedef uint8_t Board[8][8];
    72 typedef struct {
    73     uint8_t piece;
    74     uint8_t fromfile;
    75     uint8_t fromrow;
    76     uint8_t tofile;
    77     uint8_t torow;
    78     uint8_t promotion;
    79     _Bool check;
    80     _Bool checkmate;
    81     _Bool capture;
    82 } Move;
    84 typedef struct MoveList MoveList;
    86 struct MoveList {
    87     Move move;
    88     MoveList* next;
    89 };
    91 typedef struct {
    92     Board board;
    93     uint8_t mycolor;
    94     MoveList* movelist;
    95     MoveList* lastmove;
    96 } GameState;
    98 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
   100 #define POS_UNSPECIFIED UINT8_MAX
   101 #define mdst(b,m) b[(m)->torow][(m)->tofile]
   102 #define msrc(b,m) b[(m)->fromrow][(m)->fromfile]
   104 #define isidx(idx) ((uint8_t)idx < 8)
   106 #define isfile(file) (file >= 'a' && file <= 'h')
   107 #define isrow(row) (row >= '1' && row <= '8')
   109 #define rowidx(row) (row-'1')
   110 #define fileidx(file) (file-'a')
   112 #define rowchr(row) (row+'1')
   113 #define filechr(file) (file+'a')
   115 #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \
   116         isidx((move)->tofile) && isidx((move)->torow))
   118 /* secure versions - use, if index is not checked with isidx() */
   119 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
   120 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
   122 void gamestate_cleanup(GameState *gamestate);
   124 /**
   125  * Maps a character to a piece.
   126  * 
   127  * Does not work for pawns, since they don't have a character.
   128  * 
   129  * @param c one of R,N,B,Q,K
   130  * @return numeric value for the specified piece
   131  */
   132 uint8_t getpiece(char c);
   134 /**
   135  * Maps a piece to a character.
   136  * 
   137  * Does not work for pawns, scince they don't have a character.
   138  * 
   139  * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING
   140  * @return character value for the specified piece
   141  */
   142 char getpiecechr(uint8_t piece);
   144 /**
   145  * Checks, if a specified field is covered by a piece of a certain color.
   146  * 
   147  * @param gamestate the current game state
   148  * @param row row of the field to check
   149  * @param file file of the field to check
   150  * @param color the color of the piece that should cover the field
   151  * @return TRUE, if any piece of the specified color threatens the specified
   152  * field (i.e. could capture an opponent piece)
   153  */
   154 _Bool is_covered(GameState *gamestate,uint8_t row,uint8_t file,uint8_t color);
   156 /**
   157  * Evaluates a move syntactically and stores the move data in the specified
   158  * object.
   159  * 
   160  * @param gamestate the current game state
   161  * @param mstr the input string to parse
   162  * @param move a pointer to object where the move data shall be stored
   163  * @return status code (see rules/rules.h for the list of codes)
   164  */
   165 int eval_move(GameState *gamestate, char *mstr, Move *move);
   167 /**
   168  * Validates move by applying chess rules.
   169  * @param gamestate the current game state
   170  * @param move the move to validate
   171  * @return TRUE, if the move complies to chess rules, FALSE otherwise
   172  */
   173 _Bool validate_move(GameState *gamestate, Move *move);
   175 /**
   176  * Applies a move and deletes captured pieces.
   177  * 
   178  * @param gamestate the current game state
   179  * @param move the move to apply
   180  */
   181 void apply_move(GameState *gamestate, Move *move);
   183 #endif	/* RULES_H */

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