src/chess/bishop.c

Wed, 02 Jul 2014 15:09:17 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 02 Jul 2014 15:09:17 +0200
changeset 52
26707039d5a6
parent 47
d726e4b46c33
child 55
54ea19938d57
permissions
-rw-r--r--

added program version

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2014 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */

#include "bishop.h"
#include "rules.h"
#include <stdlib.h>

_Bool bishop_chkrules(Move* move) {
    return abs(move->torow-move->fromrow) == abs(move->tofile-move->fromfile);
}

_Bool bishop_isblocked(GameState *gamestate, Move *move) {
    int dy = move->torow > move->fromrow ? 1 : -1;
    int dx = move->tofile > move->fromfile ? 1 : -1;
    
    uint8_t y = move->fromrow;
    uint8_t x = move->fromfile;
    
    while (x != move->tofile-dx && y != move->torow-dy) {
        x += dx;
        y += dy;
        if (gamestate->board[y][x]) {
            return 1;
        }
    }
    
    return 0;
}

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