src/terminal-chess.h

Sat, 22 Mar 2014 17:23:07 +0100

author
Mike Becker <universe@uap-core.de>
date
Sat, 22 Mar 2014 17:23:07 +0100
changeset 10
1347e4dabac0
parent 7
41468077b5bb
child 23
824c9522ce66
permissions
-rw-r--r--

prepared code base for implementing rules

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2014 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */

#include <stdlib.h>
#include <stdio.h>
#include <ncurses.h>
#include "network.h"

#ifndef TERMINAL_CHESS_H
#define	TERMINAL_CHESS_H

#ifdef	__cplusplus
extern "C" {
#endif

WINDOW* tchess_window;

#define TIME_MAX UINT16_MAX
    
typedef struct {
    uint8_t servercolor;
    uint16_t time;
    uint16_t addtime;
} Gameinfo;

typedef struct {
    uint8_t printhelp;
    Gameinfo gameinfo;
    char* port;
    char* serverhost; /* NULL, if we are about to start a server */
} Settings;

#define is_server(settings) !((settings)->serverhost)

void dump_gameinfo(Gameinfo *gameinfo);

int server_run(Settings* settings);
int client_run(Settings* settings);

#ifdef	__cplusplus
}
#endif

#endif	/* TERMINAL_CHESS_H */

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