Fri, 04 Apr 2014 17:36:42 +0200
NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #include "rules.h"
31 #include "chess.h"
32 #include <string.h>
33 #include <stdlib.h>
35 void gamestate_cleanup(GameState *gamestate) {
36 MoveList *elem;
37 elem = gamestate->movelist;
38 while (elem) {
39 MoveList *cur = elem;
40 elem = elem->next;
41 free(cur);
42 };
43 }
45 static void addmove(GameState* gamestate, Move *move) {
46 MoveList *elem = malloc(sizeof(MoveList));
47 elem->next = NULL;
48 elem->move = *move;
50 if (gamestate->lastmove) {
51 gamestate->lastmove->next = elem;
52 gamestate->lastmove = elem;
53 } else {
54 gamestate->movelist = gamestate->lastmove = elem;
55 }
56 }
58 char getpiecechr(uint8_t piece) {
59 switch (piece & PIECE_MASK) {
60 case ROOK: return 'R';
61 case KNIGHT: return 'N';
62 case BISHOP: return 'B';
63 case QUEEN: return 'Q';
64 case KING: return 'K';
65 default: return '\0';
66 }
67 }
69 uint8_t getpiece(char c) {
70 switch (c) {
71 case 'R': return ROOK;
72 case 'N': return KNIGHT;
73 case 'B': return BISHOP;
74 case 'Q': return QUEEN;
75 case 'K': return KING;
76 default: return 0;
77 }
78 }
80 static int getlocation(GameState *gamestate, Move *move) {
81 uint8_t piece = move->piece & PIECE_MASK;
82 switch (piece) {
83 case PAWN: return pawn_getlocation(gamestate, move);
84 case ROOK: return rook_getlocation(gamestate, move);
85 case KNIGHT: return knight_getlocation(gamestate, move);
86 case BISHOP: return bishop_getlocation(gamestate, move);
87 case QUEEN: return queen_getlocation(gamestate, move);
88 case KING: return king_getlocation(gamestate, move);
89 default: return INVALID_MOVE_SYNTAX;
90 }
91 }
93 _Bool get_any_threat_for(GameState *gamestate, uint8_t row, uint8_t file,
94 uint8_t color, Move *threat) {
95 Move threats[16];
96 int threatcount = 0;
97 for (uint8_t r = 0 ; r < 8 ; r++) {
98 for (uint8_t f = 0 ; f < 8 ; f++) {
99 if ((gamestate->board[r][f] & COLOR_MASK) == color) {
100 memset(&(threats[threatcount]), 0, sizeof(Move));
101 threats[threatcount].piece = gamestate->board[r][f];
102 threats[threatcount].fromrow = r;
103 threats[threatcount].fromfile = f;
104 threats[threatcount].torow = row;
105 threats[threatcount].tofile = file;
106 threatcount++;
107 }
108 }
109 }
111 for (int i = 0 ; i < threatcount ; i++) {
112 if (validate_move(gamestate, &(threats[i]))) {
113 if (threat) {
114 *threat = threats[i];
115 }
116 return 1;
117 }
118 }
120 return 0;
121 }
123 void apply_move(GameState *gamestate, Move *move) {
124 uint8_t piece = move->piece & PIECE_MASK;
125 uint8_t color = move->piece & COLOR_MASK;
127 /* en passant capture */
128 if (move->capture && piece == PAWN &&
129 mdst(gamestate->board, move) == 0) {
130 gamestate->board[move->fromrow][move->tofile] = 0;
131 }
133 /* remove old en passant threats */
134 for (uint8_t file = 0 ; file < 8 ; file++) {
135 gamestate->board[3][file] &= ~ENPASSANT_THREAT;
136 gamestate->board[4][file] &= ~ENPASSANT_THREAT;
137 }
139 /* add new en passant threat */
140 if (piece == PAWN && (
141 (move->fromrow == 1 && move->torow == 3) ||
142 (move->fromrow == 6 && move->torow == 4))) {
143 move->piece |= ENPASSANT_THREAT;
144 }
146 /* move (and maybe capture or promote) */
147 msrc(gamestate->board, move) = 0;
148 if (move->promotion) {
149 mdst(gamestate->board, move) = move->promotion;
150 } else {
151 mdst(gamestate->board, move) = move->piece;
152 }
154 /* castling */
155 if (piece == KING &&
156 move->fromfile == fileidx('e')) {
158 if (move->tofile == fileidx('g')) {
159 gamestate->board[move->torow][fileidx('h')] = 0;
160 gamestate->board[move->torow][fileidx('f')] = color|ROOK;
161 } else if (move->tofile == fileidx('c')) {
162 gamestate->board[move->torow][fileidx('a')] = 0;
163 gamestate->board[move->torow][fileidx('d')] = color|ROOK;
164 }
165 }
167 addmove(gamestate, move);
168 }
170 _Bool validate_move(GameState *gamestate, Move *move) {
171 _Bool result;
173 /* validate indices (don't trust opponent) */
174 if (!chkidx(move)) {
175 return 0;
176 }
178 /* must move */
179 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
180 return 0;
181 }
183 /* does piece exist */
184 result = msrc(gamestate->board, move) == move->piece;
186 /* can't capture own pieces */
187 uint8_t piececolor = (move->piece & COLOR_MASK);
188 if ((mdst(gamestate->board, move) & COLOR_MASK) == piececolor) {
189 return 0;
190 }
192 /* validate individual rules */
193 switch (move->piece & PIECE_MASK) {
194 case PAWN:
195 result = result && pawn_chkrules(gamestate, move);
196 result = result && !pawn_isblocked(gamestate, move);
197 break;
198 case ROOK:
199 result = result && rook_chkrules(move);
200 result = result && !rook_isblocked(gamestate, move);
201 break;
202 case KNIGHT:
203 result = result && knight_chkrules(move);
204 result = result && !knight_isblocked(gamestate, move);
205 break;
206 case BISHOP:
207 result = result && bishop_chkrules(move);
208 result = result && !bishop_isblocked(gamestate, move);
209 break;
210 case QUEEN:
211 result = result && queen_chkrules(move);
212 result = result && !queen_isblocked(gamestate, move);
213 break;
214 case KING:
215 result = result && king_chkrules(gamestate, move);
216 result = result && !king_isblocked(gamestate, move);
217 break;
218 default:
219 result = 0;
220 }
222 /* cancel processing to avoid recursion overflow with is_covered() */
223 if (!result) {
224 return 0;
225 }
227 /* find kings for check validation */
228 uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
229 for (uint8_t row = 0 ; row < 8 ; row++) {
230 for (uint8_t file = 0 ; file < 8 ; file++) {
231 if (gamestate->board[row][file] ==
232 (piececolor == WHITE?WKING:BKING)) {
233 mykingfile = file;
234 mykingrow = row;
235 } else if (gamestate->board[row][file] ==
236 (piececolor == WHITE?BKING:WKING)) {
237 opkingfile = file;
238 opkingrow = row;
239 }
240 }
241 }
243 /* simulation move for check validation */
244 GameState simulation;
245 memcpy(&simulation, gamestate, sizeof(GameState));
246 apply_move(&simulation, move);
248 /* don't move into or stay in check position */
249 if (is_covered(&simulation, mykingrow, mykingfile,
250 opponent_color(piececolor))) {
251 return 0;
252 }
254 /* correct check and checkmate flags (move is still valid) */
255 Move threat;
256 move->check = get_any_threat_for(&simulation, opkingrow, opkingfile,
257 piececolor, &threat);
259 if (move->check) {
260 /* determine possible escape fields */
261 _Bool canescape = 0;
262 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
263 for (int df = -1 ; df <= 1 && !canescape ; df++) {
264 if (!(dr == 0 && df == 0) &&
265 isidx(opkingrow + dr) && isidx(opkingfile + df)) {
267 /* escape field neither blocked nor covered */
268 if ((simulation.board[opkingrow + dr][opkingfile + df]
269 & COLOR_MASK) != opponent_color(piececolor)) {
270 canescape |= !is_covered(&simulation,
271 opkingrow + dr, opkingfile + df, piececolor);
272 }
273 }
274 }
275 }
276 /* can't escape, can we capture? */
277 if (!canescape) {
278 canescape = is_covered(&simulation, threat.fromrow,
279 threat.fromfile, opponent_color(piececolor));
281 /* can't capture, can we block? */
282 // TODO: make it so
284 if (!canescape) {
285 gamestate->checkmate = 1;
286 }
287 }
288 }
290 return 1;
291 }
293 int eval_move(GameState *gamestate, char *mstr, Move *move) {
294 memset(move, 0, sizeof(Move));
295 move->fromfile = POS_UNSPECIFIED;
296 move->fromrow = POS_UNSPECIFIED;
298 size_t len = strlen(mstr);
300 /* evaluate check/checkmate flags */
301 if (mstr[len-1] == '+') {
302 len--; mstr[len] = '\0';
303 move->check = 1;
304 } else if (mstr[len-1] == '#') {
305 len--; mstr[len] = '\0';
306 /* ignore - validation should set game state */
307 }
309 /* evaluate promotion */
310 if (len > 3 && mstr[len-2] == '=') {
311 move->promotion = getpiece(mstr[len-1]);
312 if (!move->promotion) {
313 return INVALID_MOVE_SYNTAX;
314 } else {
315 move->promotion |= gamestate->mycolor;
316 len -= 2;
317 mstr[len] = 0;
318 }
319 }
321 if (len == 2) {
322 /* pawn move (e.g. "e4") */
323 move->piece = PAWN;
324 move->tofile = fileidx(mstr[0]);
325 move->torow = rowidx(mstr[1]);
326 } else if (len == 3) {
327 if (strcmp(mstr, "O-O") == 0) {
328 /* king side castling */
329 move->piece = KING;
330 move->fromfile = fileidx('e');
331 move->tofile = fileidx('g');
332 move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
333 } else {
334 /* move (e.g. "Nf3") */
335 move->piece = getpiece(mstr[0]);
336 move->tofile = fileidx(mstr[1]);
337 move->torow = rowidx(mstr[2]);
338 }
340 } else if (len == 4) {
341 move->piece = getpiece(mstr[0]);
342 if (!move->piece) {
343 move->piece = PAWN;
344 move->fromfile = fileidx(mstr[0]);
345 }
346 if (mstr[1] == 'x') {
347 /* capture (e.g. "Nxf3", "dxe5") */
348 move->capture = 1;
349 } else {
350 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
351 if (isfile(mstr[1])) {
352 move->fromfile = fileidx(mstr[1]);
353 if (move->piece == PAWN) {
354 move->piece = 0;
355 }
356 } else {
357 move->fromrow = rowidx(mstr[1]);
358 }
359 }
360 move->tofile = fileidx(mstr[2]);
361 move->torow = rowidx(mstr[3]);
362 } else if (len == 5) {
363 if (strcmp(mstr, "O-O-O") == 0) {
364 /* queen side castling "O-O-O" */
365 move->piece = KING;
366 move->fromfile = fileidx('e');
367 move->tofile = fileidx('c');
368 move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
369 } else {
370 move->piece = getpiece(mstr[0]);
371 if (mstr[2] == 'x') {
372 move->capture = 1;
373 if (move->piece) {
374 /* capture (e.g. "Ndxf3") */
375 move->fromfile = fileidx(mstr[1]);
376 } else {
377 /* long notation capture (e.g. "e5xf6") */
378 move->piece = PAWN;
379 move->fromfile = fileidx(mstr[0]);
380 move->fromrow = rowidx(mstr[1]);
381 }
382 } else {
383 /* long notation move (e.g. "Nc5a4") */
384 move->fromfile = fileidx(mstr[1]);
385 move->fromrow = rowidx(mstr[2]);
386 }
387 move->tofile = fileidx(mstr[3]);
388 move->torow = rowidx(mstr[4]);
389 }
390 } else if (len == 6) {
391 /* long notation capture (e.g. "Nc5xf3") */
392 if (mstr[3] == 'x') {
393 move->capture = 1;
394 move->piece = getpiece(mstr[0]);
395 move->fromfile = fileidx(mstr[1]);
396 move->fromrow = rowidx(mstr[2]);
397 move->tofile = fileidx(mstr[4]);
398 move->torow = rowidx(mstr[5]);
399 }
400 }
403 if (move->piece) {
404 if (move->piece == PAWN
405 && move->torow == (gamestate->mycolor==WHITE?7:0)
406 && !move->promotion) {
407 return NEED_PROMOTION;
408 }
410 move->piece |= gamestate->mycolor;
411 if (move->fromfile == POS_UNSPECIFIED
412 || move->fromrow == POS_UNSPECIFIED) {
413 return getlocation(gamestate, move);
414 } else {
415 return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION;
416 }
417 } else {
418 return INVALID_MOVE_SYNTAX;
419 }
420 }