Wed, 11 Jun 2014 16:54:20 +0200
logging string representation of moves in short algebraic notation
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #include "rules.h"
31 #include "chess.h"
32 #include <string.h>
33 #include <stdlib.h>
34 #include <sys/time.h>
36 static GameState gamestate_copy_sim(GameState *gamestate) {
37 GameState simulation = *gamestate;
38 if (simulation.lastmove) {
39 MoveList *lastmovecopy = malloc(sizeof(MoveList));
40 *lastmovecopy = *(simulation.lastmove);
41 simulation.movelist = simulation.lastmove = lastmovecopy;
42 }
44 return simulation;
45 }
47 void gamestate_cleanup(GameState *gamestate) {
48 MoveList *elem;
49 elem = gamestate->movelist;
50 while (elem) {
51 MoveList *cur = elem;
52 elem = elem->next;
53 free(cur);
54 };
55 }
57 /* MUST be called IMMEDIATLY after applying a move to work correctly */
58 static void format_move(GameState *gamestate, Move *move) {
59 char *string = move->string;
61 /* at least 8 characters should be available, wipe them out */
62 memset(string, 0, 8);
64 /* special formats for castling */
65 if ((move->piece&PIECE_MASK) == KING &&
66 abs(move->tofile-move->fromfile) == 2) {
67 if (move->tofile==fileidx('c')) {
68 memcpy(string, "O-O-O", 5);
69 } else {
70 memcpy(string, "O-O", 3);
71 }
72 }
74 /* start by notating the piece character */
75 string[0] = getpiecechr(move->piece);
76 int idx = string[0] ? 1 : 0;
78 /* find out how many source information we do need */
79 uint8_t piece = move->piece & PIECE_MASK;
80 if (piece == PAWN) {
81 if (move->capture) {
82 string[idx++] = filechr(move->fromfile);
83 }
84 } else if (piece != KING) {
85 Move threats[16];
86 uint8_t threatcount;
87 get_real_threats(gamestate, move->torow, move->tofile,
88 move->piece&COLOR_MASK, threats, &threatcount);
89 if (threatcount > 1) {
90 int ambrows = 0, ambfiles = 0;
91 for (uint8_t i = 0 ; i < threatcount ; i++) {
92 if (threats[i].fromrow == move->fromrow) {
93 ambrows++;
94 }
95 if (threats[i].fromfile == move->fromfile) {
96 ambfiles++;
97 }
98 }
99 /* ambiguous row, name file */
100 if (ambrows > 1) {
101 string[idx++] = filechr(move->fromfile);
102 }
103 /* ambiguous file, name row */
104 if (ambfiles > 1) {
105 string[idx++] = filechr(move->fromrow);
106 }
107 }
108 }
110 /* capturing? */
111 if (move->capture) {
112 string[idx++] = 'x';
113 }
115 /* destination */
116 string[idx++] = filechr(move->tofile);
117 string[idx++] = rowchr(move->torow);
119 /* promotion? */
120 if (move->promotion) {
121 string[idx++] = '=';
122 string[idx++] = getpiecechr(move->promotion);
123 }
125 /* check? */
126 if (move->check) {
127 /* works only, if this function is called when applying the move */
128 string[idx++] = gamestate->checkmate?'#':'+';
129 }
130 }
132 static void addmove(GameState* gamestate, Move *move) {
133 MoveList *elem = malloc(sizeof(MoveList));
134 elem->next = NULL;
135 elem->move = *move;
137 struct timeval curtimestamp;
138 gettimeofday(&curtimestamp, NULL);
139 elem->move.timestamp.tv_sec = curtimestamp.tv_sec;
140 elem->move.timestamp.tv_usec = curtimestamp.tv_usec;
142 if (gamestate->lastmove) {
143 struct movetimeval *lasttstamp = &(gamestate->lastmove->move.timestamp);
144 uint64_t sec = curtimestamp.tv_sec - lasttstamp->tv_sec;
145 suseconds_t micros;
146 if (curtimestamp.tv_usec < lasttstamp->tv_usec) {
147 micros = 1e6L-(lasttstamp->tv_usec - curtimestamp.tv_usec);
148 sec--;
149 } else {
150 micros = curtimestamp.tv_usec - lasttstamp->tv_usec;
151 }
153 elem->move.movetime.tv_sec = sec;
154 elem->move.movetime.tv_usec = micros;
156 gamestate->lastmove->next = elem;
157 gamestate->lastmove = elem;
158 } else {
159 elem->move.movetime.tv_usec = 0;
160 elem->move.movetime.tv_sec = 0;
161 gamestate->movelist = gamestate->lastmove = elem;
162 }
163 }
165 char getpiecechr(uint8_t piece) {
166 switch (piece & PIECE_MASK) {
167 case ROOK: return 'R';
168 case KNIGHT: return 'N';
169 case BISHOP: return 'B';
170 case QUEEN: return 'Q';
171 case KING: return 'K';
172 default: return '\0';
173 }
174 }
176 uint8_t getpiece(char c) {
177 switch (c) {
178 case 'R': return ROOK;
179 case 'N': return KNIGHT;
180 case 'B': return BISHOP;
181 case 'Q': return QUEEN;
182 case 'K': return KING;
183 default: return 0;
184 }
185 }
187 static void apply_move_impl(GameState *gamestate, Move *move, _Bool simulate) {
188 uint8_t piece = move->piece & PIECE_MASK;
189 uint8_t color = move->piece & COLOR_MASK;
191 /* en passant capture */
192 if (move->capture && piece == PAWN &&
193 mdst(gamestate->board, move) == 0) {
194 gamestate->board[move->fromrow][move->tofile] = 0;
195 }
197 /* remove old en passant threats */
198 for (uint8_t file = 0 ; file < 8 ; file++) {
199 gamestate->board[3][file] &= ~ENPASSANT_THREAT;
200 gamestate->board[4][file] &= ~ENPASSANT_THREAT;
201 }
203 /* add new en passant threat */
204 if (piece == PAWN && (
205 (move->fromrow == 1 && move->torow == 3) ||
206 (move->fromrow == 6 && move->torow == 4))) {
207 move->piece |= ENPASSANT_THREAT;
208 }
210 /* move (and maybe capture or promote) */
211 msrc(gamestate->board, move) = 0;
212 if (move->promotion) {
213 mdst(gamestate->board, move) = move->promotion;
214 } else {
215 mdst(gamestate->board, move) = move->piece;
216 }
218 /* castling */
219 if (piece == KING && move->fromfile == fileidx('e')) {
221 if (move->tofile == fileidx('g')) {
222 gamestate->board[move->torow][fileidx('h')] = 0;
223 gamestate->board[move->torow][fileidx('f')] = color|ROOK;
224 } else if (move->tofile == fileidx('c')) {
225 gamestate->board[move->torow][fileidx('a')] = 0;
226 gamestate->board[move->torow][fileidx('d')] = color|ROOK;
227 }
228 }
230 if (!simulate) {
231 if (!move->string[0]) {
232 format_move(gamestate, move);
233 }
234 }
235 /* add move, even in simulation (checkmate test needs it) */
236 addmove(gamestate, move);
237 }
239 void apply_move(GameState *gamestate, Move *move) {
240 apply_move_impl(gamestate, move, 0);
241 }
243 static int validate_move_rules(GameState *gamestate, Move *move) {
244 /* validate indices (don't trust opponent) */
245 if (!chkidx(move)) {
246 return INVALID_POSITION;
247 }
249 /* must move */
250 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
251 return INVALID_MOVE_SYNTAX;
252 }
254 /* does piece exist */
255 if ((msrc(gamestate->board, move)&(PIECE_MASK|COLOR_MASK))
256 != (move->piece&(PIECE_MASK|COLOR_MASK))) {
257 return INVALID_POSITION;
258 }
260 /* can't capture own pieces */
261 if ((mdst(gamestate->board, move) & COLOR_MASK)
262 == (move->piece & COLOR_MASK)) {
263 return RULES_VIOLATED;
264 }
266 /* must capture, if and only if destination is occupied */
267 if ((mdst(gamestate->board, move) == 0 && move->capture) ||
268 (mdst(gamestate->board, move) != 0 && !move->capture)) {
269 return INVALID_MOVE_SYNTAX;
270 }
272 /* validate individual rules */
273 _Bool chkrules;
274 switch (move->piece & PIECE_MASK) {
275 case PAWN:
276 chkrules = pawn_chkrules(gamestate, move) &&
277 !pawn_isblocked(gamestate, move);
278 break;
279 case ROOK:
280 chkrules = rook_chkrules(move) &&
281 !rook_isblocked(gamestate, move);
282 break;
283 case KNIGHT:
284 chkrules = knight_chkrules(move); /* knight is never blocked */
285 break;
286 case BISHOP:
287 chkrules = bishop_chkrules(move) &&
288 !bishop_isblocked(gamestate, move);
289 break;
290 case QUEEN:
291 chkrules = queen_chkrules(move) &&
292 !queen_isblocked(gamestate, move);
293 break;
294 case KING:
295 chkrules = king_chkrules(gamestate, move) &&
296 !king_isblocked(gamestate, move);
297 break;
298 default:
299 return INVALID_MOVE_SYNTAX;
300 }
302 return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
303 }
305 int validate_move(GameState *gamestate, Move *move) {
307 int result = validate_move_rules(gamestate, move);
309 /* cancel processing to save resources */
310 if (result != VALID_MOVE_SEMANTICS) {
311 return result;
312 }
314 /* find kings for check validation */
315 uint8_t piececolor = (move->piece & COLOR_MASK);
317 uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
318 for (uint8_t row = 0 ; row < 8 ; row++) {
319 for (uint8_t file = 0 ; file < 8 ; file++) {
320 if (gamestate->board[row][file] ==
321 (piececolor == WHITE?WKING:BKING)) {
322 mykingfile = file;
323 mykingrow = row;
324 } else if (gamestate->board[row][file] ==
325 (piececolor == WHITE?BKING:WKING)) {
326 opkingfile = file;
327 opkingrow = row;
328 }
329 }
330 }
332 /* simulate move for check validation */
333 GameState simulation = gamestate_copy_sim(gamestate);
334 Move simmove = *move;
335 apply_move_impl(&simulation, &simmove, 1);
337 /* don't move into or stay in check position */
338 if (is_covered(&simulation, mykingrow, mykingfile,
339 opponent_color(piececolor))) {
341 gamestate_cleanup(&simulation);
342 if ((move->piece & PIECE_MASK) == KING) {
343 return KING_MOVES_INTO_CHECK;
344 } else {
345 /* last move is always not null in this case */
346 return gamestate->lastmove->move.check ?
347 KING_IN_CHECK : PIECE_PINNED;
348 }
349 }
351 /* correct check and checkmate flags (move is still valid) */
352 Move threats[16];
353 uint8_t threatcount;
354 move->check = get_threats(&simulation, opkingrow, opkingfile,
355 piececolor, threats, &threatcount);
357 if (move->check) {
358 /* determine possible escape fields */
359 _Bool canescape = 0;
360 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
361 for (int df = -1 ; df <= 1 && !canescape ; df++) {
362 if (!(dr == 0 && df == 0) &&
363 isidx(opkingrow + dr) && isidx(opkingfile + df)) {
365 /* escape field neither blocked nor covered */
366 if ((simulation.board[opkingrow + dr][opkingfile + df]
367 & COLOR_MASK) != opponent_color(piececolor)) {
368 canescape |= !is_covered(&simulation,
369 opkingrow + dr, opkingfile + df, piececolor);
370 }
371 }
372 }
373 }
374 /* can't escape, can he capture? */
375 if (!canescape && threatcount == 1) {
376 canescape = is_attacked(&simulation, threats[0].fromrow,
377 threats[0].fromfile, opponent_color(piececolor));
378 }
380 /* can't capture, can he block? */
381 if (!canescape && threatcount == 1) {
382 Move *threat = &(threats[0]);
383 uint8_t threatpiece = threat->piece & PIECE_MASK;
385 /* knight, pawns and the king cannot be blocked */
386 if (threatpiece == BISHOP || threatpiece == ROOK
387 || threatpiece == QUEEN) {
388 if (threat->fromrow == threat->torow) {
389 /* rook aspect (on row) */
390 int d = threat->tofile > threat->fromfile ? 1 : -1;
391 uint8_t file = threat->fromfile;
392 while (!canescape && file != threat->tofile - d) {
393 file += d;
394 canescape |= is_protected(&simulation,
395 threat->torow, file, opponent_color(piececolor));
396 }
397 } else if (threat->fromfile == threat->tofile) {
398 /* rook aspect (on file) */
399 int d = threat->torow > threat->fromrow ? 1 : -1;
400 uint8_t row = threat->fromrow;
401 while (!canescape && row != threat->torow - d) {
402 row += d;
403 canescape |= is_protected(&simulation,
404 row, threat->tofile, opponent_color(piececolor));
405 }
406 } else {
407 /* bishop aspect */
408 int dr = move->torow > move->fromrow ? 1 : -1;
409 int df = move->tofile > move->fromfile ? 1 : -1;
411 uint8_t row = move->fromrow;
412 uint8_t file = move->fromfile;
413 while (!canescape && file != move->tofile - df
414 && row != move->torow - dr) {
415 row += dr;
416 file += df;
417 canescape |= is_protected(&simulation, row, file,
418 opponent_color(piececolor));
419 }
420 }
421 }
422 }
424 if (!canescape) {
425 gamestate->checkmate = 1;
426 }
427 }
429 gamestate_cleanup(&simulation);
431 return VALID_MOVE_SEMANTICS;
432 }
434 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
435 uint8_t color, Move *threats, uint8_t *threatcount) {
436 Move candidates[32];
437 int candidatecount = 0;
438 for (uint8_t r = 0 ; r < 8 ; r++) {
439 for (uint8_t f = 0 ; f < 8 ; f++) {
440 if ((gamestate->board[r][f] & COLOR_MASK) == color) {
441 // non-capturing move
442 memset(&(candidates[candidatecount]), 0, sizeof(Move));
443 candidates[candidatecount].piece = gamestate->board[r][f];
444 candidates[candidatecount].fromrow = r;
445 candidates[candidatecount].fromfile = f;
446 candidates[candidatecount].torow = row;
447 candidates[candidatecount].tofile = file;
448 candidatecount++;
450 // capturing move
451 memcpy(&(candidates[candidatecount]),
452 &(candidates[candidatecount-1]), sizeof(Move));
453 candidates[candidatecount].capture = 1;
454 candidatecount++;
455 }
456 }
457 }
459 if (threatcount) {
460 *threatcount = 0;
461 }
464 _Bool result = 0;
466 for (int i = 0 ; i < candidatecount ; i++) {
467 if (validate_move_rules(gamestate, &(candidates[i]))
468 == VALID_MOVE_SEMANTICS) {
469 result = 1;
470 if (threats && threatcount) {
471 threats[(*threatcount)++] = candidates[i];
472 }
473 }
474 }
476 return result;
477 }
479 _Bool is_pinned(GameState *gamestate, Move *move) {
480 uint8_t color = move->piece & COLOR_MASK;
482 uint8_t kingfile = 0, kingrow = 0;
483 for (uint8_t row = 0 ; row < 8 ; row++) {
484 for (uint8_t file = 0 ; file < 8 ; file++) {
485 if (gamestate->board[row][file] == (color|KING)) {
486 kingfile = file;
487 kingrow = row;
488 }
489 }
490 }
492 GameState simulation = gamestate_copy_sim(gamestate);
493 Move simmove = *move;
494 apply_move(&simulation, &simmove);
495 _Bool covered = is_covered(&simulation,
496 kingrow, kingfile, opponent_color(color));
497 gamestate_cleanup(&simulation);
499 return covered;
500 }
502 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
503 uint8_t color, Move *threats, uint8_t *threatcount) {
505 if (threatcount) {
506 *threatcount = 0;
507 }
509 Move candidates[16];
510 uint8_t candidatecount;
511 if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
513 _Bool result = 0;
514 uint8_t kingfile = 0, kingrow = 0;
515 for (uint8_t row = 0 ; row < 8 ; row++) {
516 for (uint8_t file = 0 ; file < 8 ; file++) {
517 if (gamestate->board[row][file] == (color|KING)) {
518 kingfile = file;
519 kingrow = row;
520 }
521 }
522 }
524 for (uint8_t i = 0 ; i < candidatecount ; i++) {
525 GameState simulation = gamestate_copy_sim(gamestate);
526 Move simmove = candidates[i];
527 apply_move(&simulation, &simmove);
528 if (!is_covered(&simulation, kingrow, kingfile,
529 opponent_color(color))) {
530 result = 1;
531 if (threats && threatcount) {
532 threats[(*threatcount)++] = candidates[i];
533 }
534 }
535 }
537 return result;
538 } else {
539 return 0;
540 }
541 }
543 static int getlocation(GameState *gamestate, Move *move) {
545 uint8_t color = move->piece & COLOR_MASK;
546 _Bool incheck = gamestate->lastmove?gamestate->lastmove->move.check:0;
548 Move threats[16], *threat = NULL;
549 uint8_t threatcount;
551 if (get_threats(gamestate, move->torow, move->tofile, color,
552 threats, &threatcount)) {
554 int reason = INVALID_POSITION;
556 // find threats for the specified position
557 for (uint8_t i = 0 ; i < threatcount ; i++) {
558 if ((threats[i].piece & (PIECE_MASK | COLOR_MASK))
559 == move->piece &&
560 (move->fromrow == POS_UNSPECIFIED ||
561 move->fromrow == threats[i].fromrow) &&
562 (move->fromfile == POS_UNSPECIFIED ||
563 move->fromfile == threats[i].fromfile)) {
565 if (threat) {
566 return AMBIGUOUS_MOVE;
567 } else {
568 // found threat is no real threat
569 if (is_pinned(gamestate, &(threats[i]))) {
570 reason = incheck?KING_IN_CHECK:PIECE_PINNED;
571 } else {
572 threat = &(threats[i]);
573 }
574 }
575 }
576 }
578 // can't threaten specified position
579 if (!threat) {
580 return reason;
581 }
583 memcpy(move, threat, sizeof(Move));
584 return VALID_MOVE_SYNTAX;
585 } else {
586 return INVALID_POSITION;
587 }
588 }
590 int eval_move(GameState *gamestate, char *mstr, Move *move) {
591 memset(move, 0, sizeof(Move));
592 move->fromfile = POS_UNSPECIFIED;
593 move->fromrow = POS_UNSPECIFIED;
595 size_t len = strlen(mstr);
596 if (len < 1 || len > 6) {
597 return INVALID_MOVE_SYNTAX;
598 }
600 /* evaluate check/checkmate flags */
601 if (mstr[len-1] == '+') {
602 len--; mstr[len] = '\0';
603 move->check = 1;
604 } else if (mstr[len-1] == '#') {
605 len--; mstr[len] = '\0';
606 /* ignore - validation should set game state */
607 }
609 /* evaluate promotion */
610 if (len > 3 && mstr[len-2] == '=') {
611 move->promotion = getpiece(mstr[len-1]);
612 if (!move->promotion) {
613 return INVALID_MOVE_SYNTAX;
614 } else {
615 move->promotion |= gamestate->mycolor;
616 len -= 2;
617 mstr[len] = 0;
618 }
619 }
621 if (len == 2) {
622 /* pawn move (e.g. "e4") */
623 move->piece = PAWN;
624 move->tofile = fileidx(mstr[0]);
625 move->torow = rowidx(mstr[1]);
626 } else if (len == 3) {
627 if (strcmp(mstr, "O-O") == 0) {
628 /* king side castling */
629 move->piece = KING;
630 move->fromfile = fileidx('e');
631 move->tofile = fileidx('g');
632 move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
633 } else {
634 /* move (e.g. "Nf3") */
635 move->piece = getpiece(mstr[0]);
636 move->tofile = fileidx(mstr[1]);
637 move->torow = rowidx(mstr[2]);
638 }
639 } else if (len == 4) {
640 move->piece = getpiece(mstr[0]);
641 if (!move->piece) {
642 move->piece = PAWN;
643 move->fromfile = fileidx(mstr[0]);
644 }
645 if (mstr[1] == 'x') {
646 /* capture (e.g. "Nxf3", "dxe5") */
647 move->capture = 1;
648 } else {
649 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
650 if (isfile(mstr[1])) {
651 move->fromfile = fileidx(mstr[1]);
652 if (move->piece == PAWN) {
653 move->piece = 0;
654 }
655 } else {
656 move->fromrow = rowidx(mstr[1]);
657 }
658 }
659 move->tofile = fileidx(mstr[2]);
660 move->torow = rowidx(mstr[3]);
661 } else if (len == 5) {
662 if (strcmp(mstr, "O-O-O") == 0) {
663 /* queen side castling "O-O-O" */
664 move->piece = KING;
665 move->fromfile = fileidx('e');
666 move->tofile = fileidx('c');
667 move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
668 } else {
669 move->piece = getpiece(mstr[0]);
670 if (mstr[2] == 'x') {
671 move->capture = 1;
672 if (move->piece) {
673 /* capture (e.g. "Ndxf3") */
674 move->fromfile = fileidx(mstr[1]);
675 } else {
676 /* long notation capture (e.g. "e5xf6") */
677 move->piece = PAWN;
678 move->fromfile = fileidx(mstr[0]);
679 move->fromrow = rowidx(mstr[1]);
680 }
681 } else {
682 /* long notation move (e.g. "Nc5a4") */
683 move->fromfile = fileidx(mstr[1]);
684 move->fromrow = rowidx(mstr[2]);
685 }
686 move->tofile = fileidx(mstr[3]);
687 move->torow = rowidx(mstr[4]);
688 }
689 } else if (len == 6) {
690 /* long notation capture (e.g. "Nc5xf3") */
691 if (mstr[3] == 'x') {
692 move->capture = 1;
693 move->piece = getpiece(mstr[0]);
694 move->fromfile = fileidx(mstr[1]);
695 move->fromrow = rowidx(mstr[2]);
696 move->tofile = fileidx(mstr[4]);
697 move->torow = rowidx(mstr[5]);
698 }
699 }
702 if (move->piece) {
703 if (move->piece == PAWN
704 && move->torow == (gamestate->mycolor==WHITE?7:0)
705 && !move->promotion) {
706 return NEED_PROMOTION;
707 }
709 move->piece |= gamestate->mycolor;
710 if (move->fromfile == POS_UNSPECIFIED
711 || move->fromrow == POS_UNSPECIFIED) {
712 return getlocation(gamestate, move);
713 } else {
714 return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION;
715 }
716 } else {
717 return INVALID_MOVE_SYNTAX;
718 }
719 }
721 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
722 uint8_t color) {
724 Move threats[16];
725 uint8_t threatcount;
726 if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
727 for (int i = 0 ; i < threatcount ; i++) {
728 if (threats[i].piece != (color|KING)) {
729 return 1;
730 }
731 }
732 return 0;
733 } else {
734 return 0;
735 }
736 }
738 uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
739 uint8_t color) {
740 if (!gameinfo->timecontrol) {
741 return 0;
742 }
744 if (gamestate->movelist) {
745 uint16_t time = gameinfo->time;
746 suseconds_t micros = 0;
748 MoveList *movelist = color == WHITE ?
749 gamestate->movelist : gamestate->movelist->next;
751 while (movelist) {
752 time += gameinfo->addtime;
754 struct movetimeval *movetime = &(movelist->move.movetime);
755 if (movetime->tv_sec >= time) {
756 return 0;
757 }
759 time -= movetime->tv_sec;
760 micros += movetime->tv_usec;
762 movelist = movelist->next ? movelist->next->next : NULL;
763 }
765 time_t sec;
766 movelist = gamestate->lastmove;
767 if ((movelist->move.piece & COLOR_MASK) != color) {
768 struct movetimeval *lastmovetstamp = &(movelist->move.timestamp);
769 struct timeval currenttstamp;
770 gettimeofday(¤ttstamp, NULL);
771 micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec;
772 sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec;
773 if (sec >= time) {
774 return 0;
775 }
777 time -= sec;
778 }
780 sec = micros / 1e6L;
782 if (sec >= time) {
783 return 0;
784 }
786 time -= sec;
788 return time;
789 } else {
790 return gameinfo->time;
791 }
792 }